
Create stunning 3D models in less time with Autodesk 3ds Max 2010 software.This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, or top-quality
film and television content. Enhanced toolsets let you create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.
Leaders in the game development, television, film, and digital
publishing industries will want to explore this latest release of
the best-in-class 3D modeling software.
What’s New
The award-winning Autodesk® 3ds Max® software is the tool of choice for leaders in the game development, television, film, and digital publishing industries who want a comprehensive 3D modeling, animation, and rendering solution right out of the box.
Now, Autodesk 3ds Max 2010 builds on this success with powerful new toolsets to help you shape your worlds the way you want, manage complex scenes with ease, and take advantage of unprecedented support for software interoperability and pipeline integration.
You can view more info : http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7658360
Tuesday, April 7, 2009
Autodesk 3Ds MAX 2010 !
Wednesday, January 7, 2009
Softimage/Autodesk CAT 3.3 for 3ds Max 2008/2009

A complete character animation system plug-in for Autodesk 3ds Max. CAT offers artists in the film, post-production, and games industries an environment to produce better animations faster.
CAT makes it easy to create any kind of character rig. Build custom rigs lightning-quick, or use presets to create everything from humans and horses, to lizards and dragons, to spiders, crabs, and creepy-crawlies of all kinds. Include as many spines, heads, bones, fingers and toes as you want. CAT even supports highly complex rigs like centipedes, which are impossible to create using standard 3ds Max tools!
Quick and Easy Character Animation

Animating with CAT is easy. In just a few clicks, you can create walk cycles using CAT's procedural animation tools and drive your character by attaching it to a path. The CAT rig automatically calculates foot placement, even on undulating terrain! Test and tweak 'til your heart's content—CAT will display the results instantly!
High Quality - Unmatched Flexibility
CAT makes it easy to achieve high quality character animation quickly, reliably, and repeatably. Animation layering and clip editing allow you to create clips and reuse animations non-destructively. You can blend between distinct animations or add additional detail and secondary motion without sacrificing the base animation. Intuitive procedural systems like the CAT spine let you animate extremely complex character movements in a matter of clicks.
Incredible Realism
The all new CATMuscle adds incredible realism to your character animations by simulating muscle movements under the skin!
Download trial version of this plugin and more info here :
http://www.softimage.com/products/cat/
Sunday, January 4, 2009
Power Nurbs Pro & Power Translators Pro v5.32 for 3ds Max

The Next Generation of Modeling. Power NURBS [PRO].
Power NURBS unique hybrid approach fuses the next generation NURBS surface construction technology with the industry's leading Solids Modeling technology bringing an unparalleled modeling experience to the 3ds Max Platform.
Power NURBS modeling environment is designed to provide artist intuitive access to complex advanced modeling tools allowing you to expand your creative potential beyond the polygon world.

Quickly sketch out your idea with our free form NURBS curve network. Easily, blend or sweep your curves into complex interconnected organic shapes. Intuitively re-sculpt your form on the fly while changes automatically propagate through your model. Produce complex surface detail by drawing and projecting curves onto your model. Cutaway, intersect, join or Boolean surfaces and solids without having to clean up polygon errors. Feel the joy of selecting any edge or set of edges and applying numerous fillet combinations that work and with our resolution independent meshing technology. Never worry about poly count again. Sound too good to be true? Think again. It's all here in Power NURBS, so stop imagining and truly experience the next generation of modeling.
Power Translators Pro
- Do you need to import IGES, STEP, SAT, or Rhino files into Max?
- Are you sick and tired of poor quality Polygon translation?
- Tired of dealing with mesh smoothing issues and reversed faces?
- Need to change the resolution of your mesh without re-translating?
Translate NURBS Not Polygons!
Power Translators are built from the ground up to solve today's difficult problems of importing quality CAD data into 3ds max. The Plug-in has been battle hardened in the most demanding productions at some of the best Max visualization rendering facilities in the World. The 3ds professionals spoke and we listened and together we developed the most advanced, best integrated, highest quality Max CAD translator on the market today. We guarantee it.
Have you ever had to re-create a CAD model inside of MAX/VIZ? Power Translators is the answer to get those CAD models and assemblies into MAX or VIZ with the push of a button. Power Translators reads IGES, STEP, SAT, and Rhino and creates a Power NURBS surface/solid within Max to represent the precise geometry defined in these files. It can then create a mesh at render time to a specified user defined tolerance relative to the size of the object in the image. For example, a tolerance of 2 or 3 pixels will produce an extremely high quality image with very smooth edges that do not have polygonal artifacts. The Power NURBS surface/solid introduced by Power Translators can have materials applied at the sub-object level and is able to utilize most MAX Meshmodifiers (twist, UV Map, etc.).
Power Translators could easily pay for itself on a single project in time savings alone!
You can download Demo,tutorial, and more infomation here :
http://www.npowersoftware.com/nurbs/pnoverview.htm
Enjoy !
Wednesday, December 17, 2008
Gugila GroundWiz v1.50 for 3DSMax 7-2009

GroundWiz is a plug-in for 3ds Max/VIZ for making nature scenes with ease and precision.
GroundWiz Terrain Map, easy to use yet powerful procedural 3d terrain map for 3ds Max/VIZ, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in 3ds Max/VIZ. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz Variation Map will help you quickly add color variations to materials when creating big scenes with many objects like forests.

What GroundWiz does...
What GroundWiz Terrain Map, GroundWiz Planter, and GroundWiz Variation Map do is to facilitate your full use of 3ds Max/VIZ in creating natural 3d environments. It is completely integrated with 3ds Max/VIZ. It will give you control, power and flexibility to create and modify nature/landscape, using your own customized terrains and objects like trees, rocks, grass, houses or whatever objects you wish to use.
GroundWiz will help you create a realistic looking terrain texture on the terrain you create or the one imported into 3ds Max/VIZ from real life via GroundWiz importer. On that terrain, GroundWiz Planter will help you create a nature scene while GroundWiz Variation Map will help you quickly add color variations to the nature scenes.
You can download GroundWiz Lite free version and more infomation here
http://www.gugila.com/products.html
Monday, December 8, 2008
Itoo Forest Pack Pro v3.0 for 3DSMax

Forest Pack is a package of plugins for 3D Studio Max and 3D Studio Viz, designed to give a complete solution for creation of vast surfaces of trees and plants. There are other plugins that allow you to create beautiful trees (with thousands of faces), but only Forest enables you to create a complete forest with thousands of trees using only a fraction of the resources.
Some of its features:
More info : http://www.itoosoft.com
Monday, December 1, 2008
New! Illustrate v.5.5 for 3ds max 2009

Illustrate! is a non-photorealistic renderer. It allows you to render your 3D scene in a variety of artistic styles. The most common is the cel or toon style where the objects are rendered with a single or limited number of colors and the edges are drawn with a line. This version of Illustrate! is particularly adept at this style of rendering. It includes a lot of advanced features for creating film resolution cel renderings.![]()
Illustrate! also renders illustrations. Most commonly these are technical illustrations with hidden-lines eliminated. Illustrate! supports a huge variety of line styles so you can create complex illustrations.![]()
One amazing feature of Illustrate! is its ability to render these styles out to vector artwork. It currently supports Shockwave Flash, Adobe Illustrator, and Autocad DXF output. This allows you render your 3D scenes for displaying on the Internet or for inclusion with other vector graphics.
More info :
http://www.davidgould.com/Illustrate/index.html
Saturday, November 22, 2008
Wednesday, November 19, 2008
Brazil v1 for max 9 ,2008

Brazil r/s is an advanced, fully-integrated rendering suite for Discreet's top-selling animation software 3ds max and Autodesk VIZ, Autodesk's visualization solution. Brazil r/s Brazil r/s is designed by and for production professionals as a powerful, flexible and affordable high-end commercial solution for film, broadcast and cross-visualization applications. It offers uncompromising image quality and addresses the need for the natural, streamlined workflow that CG artists demand.
"Brazil Version 1.0 delivers on our commitment to empower artists with a meticulously engineered and mature rendering architecture that is capable of the highest quality imagery and performance," said Scott Kirvan, CEO of SplutterFish
More info : www.splutterfish.com
Wednesday, October 1, 2008
Roof Designer 1.1

What is Batzal Software Roof Designer?
Roof Designer is a new plug-in, currently only for Autodesk 3D Studio Max which helps architecture visualizers to model roofs.
The Work Process
Roof Designer lets the user constrain mesh faces to geometrical planes, making all of the face's vertices reside on one flat surface.
Roof Designer automatically texture the output and can even put mesh tiles, of the user's choice, on it.
This process takes no more than few minutes, a fraction of the time that it takes to get the same results without it.
Evaluation Period
The Roof Designer plug-in gives an evaluation period of 14 days to test its capabilities. although can't be used commercially, the plug-in is fully functional during that time. After 14 days the plug-in will be locked until a License Activation Code will be supplied. The License Activation Code can be purchased in this website.
Support
Roof Designer comes with a documentation file, explaining every control and dialog of it. the documentation file also has a tutorial for getting started. This site has an online troubleshooting forum for peers and development team support. it's also possible to contact the development team through E-mail, check the Contacts section for that...
More info: http://www.batzal.com/index.php
Saturday, September 20, 2008
Service Pack 1 for ThinkingParticles 3.0



Service Pack 1 for ThinkingParticles 3.0
What's New in TP3 SP1?
3ds Max 2009 compatibility
In addition to 3ds max 2009 support, the following improvements have been made in Service Pack 1:
About ThinkingParticles
ThinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies.Here's How to Get it!
ThinkingParticles SP1 is a free download and can be acquired by registered users at the cebas Shop. If you already have an account you can simply go to the My Account section of the cebas shop and then go to My Downloads to get the update. If you are unable to see the download in your My Downloads section, please contact register@cebas.com and mention that you are not able to see the download in the shop. If you didn’t purchase TP3 directly from the cebas shop, you will need to create an account and then click the Register Me button in the My Downloads section. Within 24 hours, you will have all updates and downloads available to you for all of your cebas products. Please be aware that all fixes are included within this latest version of the software and you do NOT need to install all of the patches in order to become current. Simply installing the new build will give you all of the updates, fixes and enhancements.For more info: Product homepage
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Wednesday, April 2, 2008
pyrocluster® 3.5

pyrocluster
pyrocluster closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist's dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips.
pyrocluster offers state of the art volume acceleration rendering technologies, and it is by far one of the fastest and most flexible 3D smoke/cloud generators for 3ds max 6 through 2008. To guarantee a flawless integration into 3ds max, many new workflow and design concepts have been introduced. pyrocluster is now much more user friendly and offers even better control over volumetric effects like any other tool for 3ds max.
Dense Voxel based 3D-Surfaces?
The Mars landscape shown below was rendered with pyrocluster, none of the stones and rocks are real geometry. By adjusting only a few parameters a soft vapor effect can be turned into rock solid stones or other landscape like formations.
Enjoy true 3 dimensional volumetric displacement with proper and flexible self-shadowing with a minimal amount of render time.
What about the real dense Pyroclastic volcano clouds?
pyrocluster effects can be rendered in many different ways to represent all kinds of natural phenomena, including realistic dense clouds with super crisp self-shadowing.
But there is more! pyrocluster can not only be used to create smoke or haze it is also perfect for fiery or solid liquid effects. Turbulent water falls or snow avalanches are all possible with one single product.
pyrocluster features an all new Volume Tracer engine that fully supports all standard 3ds max lighting effects. Advanced optimization features of the pyrocluster VolumeTracer engine offer many ways to improve render speed and quality. For example, pyrocluster is yet the only plug-in that offers two shadow map creation methods for one single light source! One light source may affect self shadows in the volume differently than the shadow that is thrown onto other objects by the cloud or volume effect! Flexibility and power of control is the new credo of pyrocluster.
Where does the name pyrocluster come from?
pyrocluster is a name that was taken from a natural phenomenon called Pyroclastic Cloud. Pyroclastic clouds are often caused by an erupting volcano. It's a mixture of "super heated" gas and small dust particles. The Pyroclastic Cloud phenomenon is so powerful that it is more dangerous than the actual eruption or explosion of a volcano. Even fresh hot lava currents running down a volcano do not compare with a super heated 100 mph fast gas and particle cloud. It's a real KILLER! There is no chance for escape while it burns and covers everything in seconds. If you are interested in the nature of volcanoes you might want to try out any web search engine to get more in depth details.
For more info:Product homepage
Tuesday, April 1, 2008
ThinkingParticles™ 3.0

ThinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies.
The real power of ThinkingParticles™ comes from its unlimited combination of conditions and operators to define the behavior of each single particle in a particle system. Like C++ opens up an unlimited world for a software developer, ThinkingParticles™ offers the same unlimited power to the 3ds max artist.
What's the real deal with ThinkingParticles 3.0?
ThinkingParticles offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and the behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.
Rule-based Versus Event-driven Particle Systems
Where does ThinkingParticles stand? The difference between event-driven particles and rule-based particles can be summed up quite simply. An event-driven particle system usually works based on "triggers" or events that must happen to activate an effect. This implies some kind of key frame related effects while ThinkingParticles is totally independent of any timing and key framing! ThinkingParticles offers true Non Linear Animation technology. Rules and conditions control the particle effects and not timers or events that happen at certain key frames in an animation. A particle system created with ThinkingParticles will always work regardless of the timing or number of frames that may change in an animation.
Here's an example why ThinkingParticles is superior to other particle solutions. Imagine that you have to create a 3d space scene and you need to animate a space ship flying through an asteroid field. This field is full of everything from the most enormous rocks to the most intricate pieces of debris, all of it hovering around. Now imagine that your boss says, "The spaceship should avoid the big rocks but the smaller ones are allowed to collide and bounce off the hull of the spaceship." This would be an animator's nightmare. An event-driven particle system would fail to handle this kind of task because you would need to define a path through the asteroid field and then look for the exact key frames where things should happen. But what happens when you need to change the path of the ship or the amount of rocks or the balance between the big and small rocks?
ThinkingParticles makes it easy to solve such a situation with ease. Two rules will solve the rock collision and avoid problems. Conceptually, the rules would look something like this:
If SPACE SHIP GETS NEAR (VALUE) A ROCK
CHECK IF
BIG (VALUE) ROCK THEN AVOID IT (move around)
SMALL (VALUE) ROCK IGNORE AND DO COLLISION
END
Of course, the above is not the real code fragment. In ThinkingParticles, you do not need to type any code at all. This is only the logic flow diagram of the ThinkingParticles operators and conditions. As you can see, there is no TIME related variable in it so this will always work. Regardless of any path or amount of frames. Whenever the space ship gets near a rock the rules control its behavior.
For more info: Product homepage
Friday, February 15, 2008
7 films shortlisted for visual effects Oscar
"Pirates of the Caribbean: At World's End" -- the sequel to last year's visual effects Oscar winner "Dead Man's Chest" -- made the shortlist for this year's Academy Awards VFX category, while "Spider-Man 3" -- the sequel to 2005 category winner "Spider-Man 2" -- did not.
The Academy of Motion Picture Arts and Sciences said that seven films remain in contention for achievement in visual effects for the 80th Annual Academy Awards, down from a list of 15 released last month. Surprising some, the seven are "The Bourne Ultimatum," "Evan Almighty," "The Golden Compass," "I Am Legend," "300," "Transformers" and the aforementioned "At World's End."
"Spider-Man 3" failed to make the shortlist, as did the sequel "Harry Potter and the Order of the Phoenix," though all four previous "Potter" films were shortlisted in past years.
The closely watched performance-capture-based "Beowulf" also was passed over this year.
Tim Sarnoff, president of Sony Pictures Imageworks -- lead VFX house on "Spider-Man 3," "I Am Legend" and "Beowulf" -- said that the announcement "really seems to highlight that they are looking for innovation. The movies that were (selected) are very different from each other and very different from those that preceded them in previous years."
Some visual effects branch members, including Tim McGovern, said sequels can have a disadvantage "especially if the (key) breakthrough work happened in the movie before."
Added Okun: "I think what (the shortlist) says is for a sequel to become a viable option in terms of awards, it has to step up significantly and push brand-new envelopes."
Okun said that in the case of "At World's End," the schedule also might have been a factor. "It was every bit as astonishing as the last one, and they did a really interesting job of letting it be known that the post schedule on it was ridiculously short," he said. "It's phenomenal work given that they had no time at all."
Okun also believes that omissions in the shortlist underscore some confusion and a blurring of the lines between what is considered a visual effect and what is considered animation.
In addition to "Beowulf," another film in contention in both the visual effects and animation category, "Ratatouille," did not make the cut. Both received a lot of attention when they made the first VFX list of 15 films, as it was a rare feat for an animated film.
"I don't think it's a mandate for or against performance capture," Sarnoff said of the "Beowulf" omission, adding that "I Am Legend" also used performance capture.
Members of the Academy's visual effects branch will view 15-minute excerpts from each of the seven shortlisted films Jan. 16. Following the screenings, the members will vote to nominate three films for final Oscar consideration. Nominations will be announced Jan. 22.
Autodesk Launches 3ds Max 2009 and Introduces 3ds Max Design
SAN FRANCISCO, Feb. 12 -- At its annual World Press Days event, Autodesk, Inc. (NASDAQ: ADSK) today announced two new versions of its Autodesk 3ds Max modeling, animation and rendering software -- the leading asset creation tool for game development. The company launched Autodesk 3ds Max 2009 software for entertainment professionals, and debuted 3ds Max Design 2009 software, a tailored 3D application for architects, designers and visualization specialists. Both versions of the software offer new rendering capabilities, improved interoperability with industry-standard products including Revit software, as well as additional time-saving animation and mapping workflow tools. 3ds Max Design 2009 further provides lighting simulation and analysis technology.
"Every design has a story to tell," explained Marc Petit, senior vice president, Autodesk Media & Entertainment. "Entertainment technology enables design professionals to explore ideas, validate concepts and communicate design intent. It allows them to experience their designs before they are real."
"Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers," Petit added. "3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more. This simplifies the learning process and makes it easier for users to find the information that's most relevant to them."
New Feature Highlights
Key features in Autodesk 3ds Max 2009 include the new Reveal rendering toolset, which streamlines iterative workflows; and the ProMaterials material library for simulating real-world surfaces. The release also delivers numerous biped enhancements and new UV editing tools. Improved OBJ and Autodesk FBX file formats import and export vastly enhance interoperability with Autodesk Mudbox, Autodesk Maya, Autodesk MotionBuilder software programs and other third-party applications. In addition, Recognize, a new scene-loading technology, significantly improves the inter-application workflow with Revit Architecture 2009.
"Autodesk 3ds Max has never failed to deliver; now it's even stronger with specialized versions," said Technical Director Yunus "Light" Balcioglu. "3ds Max 2009 offers great new features that allow me to be more productive and creative. The new biped improvements make it easy to build quadrupeds, Reveal rendering lets me iterate faster, and reworked OBJ import makes it easier than ever to jump between 3ds Max and Mudbox".
3ds Max Design 2009 includes all features offered in Autodesk 3ds Max 2009, with the exception of the software development toolkit (SDK). The SDK is a set of development tools used in the entertainment markets to integrate software into a production pipeline and develop in-house tools to be used in conjunction with the application. 3ds Max Design also includes Exposure technology for simulating and analyzing sun, sky, and artificial lighting to assist with LEED 8.1 certification.
"At SHoP Architects we rely on computer-aided design technology not only to produce innovative architectural forms, but also to create new efficiencies and cost-savings in the design and construction process," said David Fano, designer at SHoP Architects. "Autodesk 3ds Max Design will help us further this pursuit. The newly enhanced daylight simulation tools and improvements to the rendering workflow will allow us to iterate more freely and create better quality work faster. Also, the FBX-based interoperability with Revit will give us a continuous digital workflow by leveraging our Building Information Model for advanced visualization in 3ds Max during all stages of design."
Pricing and Availability
Autodesk anticipates that 3ds Max 2009 and 3ds Max Design 2009 will be available in English during spring 2008. The Autodesk suggested retail price for 3ds Max 2009 or 3ds Max Design 2009 software is US$3,495*. The Autodesk suggested retail price to upgrade from 3ds Max 2008 to either 3ds Max 2009 or 3ds Max Design 2009 is US$895*. Product availability will vary by country. Details and purchasing options are expected to be accessible starting March 25, 2008, at: http://www.autodesk.com/purchaseoptions. Information and selected content from Autodesk World Press Days may be found at http://www.worldpressdays08.com/.
From March 31, 2008 to July 17, 2008, existing Autodesk VIZ 2008 software Subscription customers will be able to cross-grade to 3ds Max Design 2009 for US$249**. During this same timeframe, Autodesk VIZ 2006, 2007, and 2008 customers who are not on Autodesk Subscription will be able to cross-grade to 3ds Max Design 2009 for US$895**, if they purchase Autodesk Subscription for 3ds Max Design 2009.
Autodesk Subscription will be available for purchase simultaneously with the product purchase or upgrade. The Autodesk suggested retail price for Autodesk Subscription for 3ds Max or 3ds Max Design will be US $495* per year.
* International pricing may vary.
** International pricing may vary. This promotion only applies to Autodesk VIZ purchases made prior to February 12, 2008.
About Autodesk
Autodesk, Inc. is the world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art digital prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit http://www.autodesk.com/.
Autodesk, AutoCAD, Exposure, FBX, Maya, MotionBuilder, Mudbox, ProMaterials, Recognize, Reveal, Revit and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
Thursday, February 14, 2008
3dsmax 2008 Overview
Viewing and Handling of Large, Complex Scenes3ds Max 2008 software delivers new viewport technology and optimizations that result in vastly improved interactivity of even the largest, most complex scenes. Common tasks and operations—selection, material assignment, transform, grouping, cloning, and many more—are now significantly faster, making 3ds Max 2008 the most streamlined version of the software ever. Plus, a new Scene Explorer makes managing large scenes—and interacting with hundreds or even thousands of objects—far more intuitive.
Review Rendering
Produce stunning photo-real imagery, faster. With the release of 3ds Max 2008, Autodesk unveils Review. This powerful new toolset supports iterative rendering workflows by delivering interactive previewing of shadows, the 3ds Max sun/sky environment, and mental ray® Architectural and Design material settings. Based on the latest game engine technology, Review gives you the instant visual feedback you need to iterate rapidly.
Support for Complex Pipelines and Workflows
Quickly extend 3ds Max or streamline multi-application workflows. The new MAXScript ProEditor provides you with an intuitive interface for working with MAXScript that will streamline the scripting workflow, making it easier to author scripts that automate and customize 3ds Max. Deeper support for the DWG™ and FBX® file formats results in faster, more accurate importing of data from other popular Autodesk applications; plus, new features facilitate working with this imported data.
Artist-Friendly Modeling
Enjoy a less menu-dependent modeling experience. 3ds Max 2008 gives you a more streamlined, artist-friendly modeling workflow through a collection of hands-on modeling UI options that let you focus more on the creative process.
