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Showing posts with label Tools. Show all posts
Showing posts with label Tools. Show all posts

Friday, January 8, 2010

ParticleIllusion 3.0


particleIllusion 3.0

particleIllusion is a standalone application that allows you to quickly and easily create amazing effects: explosions, smoke, fire, sparkles, motion graphics backgrounds, space effects, creatures, and abstract artistic effects -- literally hundreds of different types of effects.

particleIllusion 3.0 is our fully-featured professional version. It uses the latest version of our particle engine, and can create the largest number of effects, with amazing realism and complexity.











You can download demo here Download Demo

More info Here
Hope u enjoy ^^


Friday, April 17, 2009

ShaderMap™ Pro

ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or normal maps. ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface.


ShaderMap Pro Features
Fully tested in Windows® XP and Vista (x86 and x64)

* Convert Diffuse Maps to: Displacement (Height), Normal, Ambient Occlusion, Specular, and Dudv.
* Convert Displacement Maps to: Normal, Ambient Occlusion, Specular, and Dudv.
* Convert Normal Maps to: Displacement, Modified Normal, Ambient Occlusion, Specular, and Dudv.
* Preview Maps using Normal and Parallax shaders in real-time.
* Apply maps to custom 3d models.
* Export command lines for CL version.
* Batch process large numbers of maps.
* Control output directories for each map.
* Create seamless maps from tileable textures.


ShaderMap Pro Requirements
Minimum Computer Environment:

* Windows® XP or Vista (x86 or x64)
* 512 MB RAM
* Video card that supports OpenGL 1.4 or DirectX 9c
* 1.5 GHz CPU


Recommended Computer Environment:

* Windows® XP or Vista (x86 or x64)
* 2 GB RAM
* Video card that supports OpenGL 2.0 and DirectX 9c
* 2.0 GHz CPU




View more info & Download a feature limited here -> Demo of ShaderMap Pro.


Monday, April 13, 2009

Autodesk SketchBook Pro 2010



Autodesk SketchBook Pro Designed for use with tablet PCs or digitized pen tablets, Autodesk® SketchBook® Pro painting and drawing software is your digital sketchpad. It is easy to use with fast, reactive drawing and productivity-enhancing tools that help you express your ideas freely and boost production. Use it in any design process where pen and paper would traditionally be used, including:

* Product concept design and ideation
* Illustrations
* Character studies
* Set and level designs
* Storyboarding
* Annotation and review



Paint User Interface
The user interface is easy to learn for new users and fast and efficient for experts. Customizable marking menus give one-flick access to key tools like colors and brushes. Intuitive on-demand controls zoom, pan and rotate the canvas. Straight-edge and ellipse templates capture perfect strokes. Floating tools change your brush size as you work—without opening the brush editor.

Brush Customization
Create nontraditional brushes to add texture to an image, enhancing the creative drawing process beyond what is possible with pen and paper. Create and save your own brushes, erasers, airbrushes, or smear brushes. Vary the size, transparency, roundness, slant, and stamp spacing. You can also specify your own image as the brush stamp to create custom texture brushes.

Drawing Annotations
Quickly load and view images and digital photographs. Use brushes to mark up and add comments.

Email Integration
Integrated email lets you instantly send sketches and annotations to colleagues and clients. New email messages are created automatically in your default email program with the current image attached.




You can view more info and download trial version here :

Download here


Wednesday, March 25, 2009

Pixplant v2.0.43


PixPlant 2 is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from plain photos.
Based on photos, PixPlant adds an unlimited choice of realistic materials for your projects: just pick an interesting photo, run PixPlant and get a perfect seamless 3D texture.
Benefits for 3D visualization, architecture and games:


* Quickly create unique seamless 3D textures, horizontally and/or vertically tiled.
* Based on real-life photos, PixPlant generates realistic textures without the complication of procedural texture generation tools.
* Generate and fine tune normal, displacement and specular maps for highly realistic 3D texturing.

You can view More info & Download free demo here enjoy ^^

http://www.pixplant.com/






Monday, January 19, 2009

Orbaz Particle Flow Tool Box


Particle Flow Tools is a set of operators and other software tools created by the original author of Particle Flow for extending its capabilities. Some of these are improved versions of the features in Particle Studio, Atomizer, Glider and Spray Master plug-ins, while others are brand new, designed to the specifications of top Hollywood special-effects artists who use them in movie production. You can drop the Particle Flow Tools plug-ins into your 3ds max installation and instantly start using its powerful capabilities to organize and ease your workflow, as well as create amazing particle effects that were previously impossible or would have required extensive scripting.

Particle Flow Tools: Box#1
The plug-in extends the power of the original Particle Flow system with 14 new operators in three categories: Painting, Groups, and Utilities. The Painting tools cause particles to emit from hand-specified parts of objects, or based on animated textures. The Group tools let you create specific subsets of particles and then apply commands to those particles only. And Utilities covers a range of functionality for optimization, managing Particle View, and even creating new particles from preset shapes including alphanumeric characters and musical notes (2D and 3D).

Particle Flow Tools: Box#3 Pro
As soon as the original Particle Flow for 3ds Max was released, special-effects wizards started clamoring for more control over their particle effects. Particle Flow Tools: Box#3 Pro is the answer to their (and your) prayers, giving you ultimate power over your particle system. Design your own operators and tests by combining 23 different suboperators with the unique new Data Flow GUI. Mix and match data types, access objects and other particle systems in the 3ds Max scene, set up complex calculations with a few clicks: It's all within your grasp with Box#3 Pro! Also included are two powerful new Cache operators and Display Data for monitoring your custom and other operators. Don't forget the icing on the cake: a variety of amazing presets for using as is or customizing to your preferences.


You can download evaluation versions of this and more info here :

http://www.orbaz.com/download/


Wednesday, January 7, 2009

Softimage/Autodesk CAT 3.3 for 3ds Max 2008/2009


A complete character animation system plug-in for Autodesk 3ds Max. CAT offers artists in the film, post-production, and games industries an environment to produce better animations faster.

CAT makes it easy to create any kind of character rig. Build custom rigs lightning-quick, or use presets to create everything from humans and horses, to lizards and dragons, to spiders, crabs, and creepy-crawlies of all kinds. Include as many spines, heads, bones, fingers and toes as you want. CAT even supports highly complex rigs like centipedes, which are impossible to create using standard 3ds Max tools!
Quick and Easy Character Animation


Animating with CAT is easy. In just a few clicks, you can create walk cycles using CAT's procedural animation tools and drive your character by attaching it to a path. The CAT rig automatically calculates foot placement, even on undulating terrain! Test and tweak 'til your heart's content—CAT will display the results instantly!
High Quality - Unmatched Flexibility


CAT makes it easy to achieve high quality character animation quickly, reliably, and repeatably. Animation layering and clip editing allow you to create clips and reuse animations non-destructively. You can blend between distinct animations or add additional detail and secondary motion without sacrificing the base animation. Intuitive procedural systems like the CAT spine let you animate extremely complex character movements in a matter of clicks.
Incredible Realism

The all new CATMuscle adds incredible realism to your character animations by simulating muscle movements under the skin!





Download trial version of this plugin and more info here :

http://www.softimage.com/products/cat/


Sunday, January 4, 2009

Power Nurbs Pro & Power Translators Pro v5.32 for 3ds Max



The Next Generation of Modeling. Power NURBS [PRO].

Power NURBS unique hybrid approach fuses the next generation NURBS surface construction technology with the industry's leading Solids Modeling technology bringing an unparalleled modeling experience to the 3ds Max Platform.

Power NURBS modeling environment is designed to provide artist intuitive access to complex advanced modeling tools allowing you to expand your creative potential beyond the polygon world.



Quickly sketch out your idea with our free form NURBS curve network. Easily, blend or sweep your curves into complex interconnected organic shapes. Intuitively re-sculpt your form on the fly while changes automatically propagate through your model. Produce complex surface detail by drawing and projecting curves onto your model. Cutaway, intersect, join or Boolean surfaces and solids without having to clean up polygon errors. Feel the joy of selecting any edge or set of edges and applying numerous fillet combinations that work and with our resolution independent meshing technology. Never worry about poly count again. Sound too good to be true? Think again. It's all here in Power NURBS, so stop imagining and truly experience the next generation of modeling.

Power Translators Pro


- Do you need to import IGES, STEP, SAT, or Rhino files into Max?
- Are you sick and tired of poor quality Polygon translation?
- Tired of dealing with mesh smoothing issues and reversed faces?
- Need to change the resolution of your mesh without re-translating?
Translate NURBS Not Polygons!


Power Translators are built from the ground up to solve today's difficult problems of importing quality CAD data into 3ds max. The Plug-in has been battle hardened in the most demanding productions at some of the best Max visualization rendering facilities in the World. The 3ds professionals spoke and we listened and together we developed the most advanced, best integrated, highest quality Max CAD translator on the market today. We guarantee it.



Have you ever had to re-create a CAD model inside of MAX/VIZ? Power Translators is the answer to get those CAD models and assemblies into MAX or VIZ with the push of a button. Power Translators reads IGES, STEP, SAT, and Rhino and creates a Power NURBS surface/solid within Max to represent the precise geometry defined in these files. It can then create a mesh at render time to a specified user defined tolerance relative to the size of the object in the image. For example, a tolerance of 2 or 3 pixels will produce an extremely high quality image with very smooth edges that do not have polygonal artifacts. The Power NURBS surface/solid introduced by Power Translators can have materials applied at the sub-object level and is able to utilize most MAX Meshmodifiers (twist, UV Map, etc.).

Power Translators could easily pay for itself on a single project in time savings alone!


You can download Demo,tutorial, and more infomation here :

http://www.npowersoftware.com/nurbs/pnoverview.htm
Enjoy !


Wednesday, December 24, 2008

Digimation.QuickDirt.1.5.3



QuickDirt is a powerful, yet easy to use dirt and aging application tool for 3ds Max. It exists as a combination Object Modifier and Map type that are used in concert. Its primary use is for adding dirt, rust, mud and other topology dependent texturing effects to mesh objects. The plug-in, as the name implies, works in (near) real time and offers interactive viewport feedback on the placement of the weathering. Besides its speed, another advantage of QuickDirt is that you can define different settings for different parts of the object, allowing you to control the final look.




More info : http://www.digimation.com/home/Software.aspx?sm=qd


Wednesday, December 17, 2008

Gugila GroundWiz v1.50 for 3DSMax 7-2009



GroundWiz is a plug-in for 3ds Max/VIZ for making nature scenes with ease and precision.

GroundWiz Terrain Map, easy to use yet powerful procedural 3d terrain map for 3ds Max/VIZ, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in 3ds Max/VIZ. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz Variation Map will help you quickly add color variations to materials when creating big scenes with many objects like forests.



What GroundWiz does...

What GroundWiz Terrain Map, GroundWiz Planter, and GroundWiz Variation Map do is to facilitate your full use of 3ds Max/VIZ in creating natural 3d environments. It is completely integrated with 3ds Max/VIZ. It will give you control, power and flexibility to create and modify nature/landscape, using your own customized terrains and objects like trees, rocks, grass, houses or whatever objects you wish to use.


GroundWiz will help you create a realistic looking terrain texture on the terrain you create or the one imported into 3ds Max/VIZ from real life via GroundWiz importer. On that terrain, GroundWiz Planter will help you create a nature scene while GroundWiz Variation Map will help you quickly add color variations to the nature scenes.



You can download
GroundWiz Lite free version and more infomation here

http://www.gugila.com/products.html


Saturday, December 13, 2008

LipService plugin.



LipService is a powerful multi-resolution subdivision surface sculpting and animation system built into a single 3DSMax object modifier.
LipService's sculpting tools are comparable to ZBrush and Mudbox. Its animation tools extend this multi-resultion editing philosophy through to motion.
LipService makes facial animation fast, simple, and gives the artist full WSIWYG control over the whole process.

LipService is a powerful extension to 3DSMax, not an external window, but an object space modifier. The artist keeps their favorite hotkeys, preferences, and menu paradigm. If the artist knows Max, they will immediately be able to use the tool without even cracking a manual. If they're used to sculpting with ZBrush or Mudbox already, they will find the sculpting tools and workflow familiar.




You can Download. 45 Day Trial and more info here : http://www.lbrush.com/


Wednesday, April 30, 2008

Texture Maker Enterprise 3.0.3






















Texture Maker Enterprise 3.0.3 | 13 MB
I've included the free Photoshop plugin to integrate this with PS, (I didn't think we needed to swamp the website with a bunch of downloads for it).

Description: Texture Maker is a seamless texture generator and designer. The application contains everything needed to create seamless textures for use in 3D rendering packages, game development, web graphics, image and video editing.

It can create procedural and hand painted textures from scratch, remove visible seams from existing images, crop textures from photos by applying a perspective correction, render seamless tiles from structure sample patches and combine existing textures and height maps with realistic illumination.
Also animated textures are no problem with Texture Maker. The program is even capable of generating seamless animation loops.

Texture Maker can be extended with plugins and automates complex operations with its scripting abilities. Nearly all functions take advantage of multiple CPUs in the system.

Feature Summary:
All functions are optimized for seamless textures
More than 130 different generators, filters and deformation tools
Nearly 700 presets for quick results
Standard tools for color correction, rescaling, adding borders etc.
Can render animated textures with seamless loops
Automatic mip-mapping for zoomed-out textures
Multi-Texture Mixer
Shader for realistic illumination
Textractor tool to extract textures from photos with perspective correction
ISampler tool to create large, homogeneous, seamless textures from sample patches
Kaleidoscope tool to render symmetrical tiles
Genetic Texture Generator for quick abstract tiles
Convert grayscale textures to RGB normal maps
Landscape renderer which produces environment maps
Particle System for animated textures like weapon effects and fluids
Realtime texture preview on standard primitives and pre-rendered models
Fully scriptable and batch rendering
Programmable hotkeys for optimal workflow
Extensive help system
Plug-Ins
Support for multiprocessor systems (SMP) and hyperthreading

For more info: Product homepage


Wednesday, February 27, 2008

LUMONIX SKIN FX V2.0.8 FOR 3DS MAX - XFORCE













LUMONIX SKIN FX V2.0.8 FOR 3DS MAX - XFORCE - 10 Mb

Skin FX is a 3dsMax based modifier (deformer) that gives the artist the
ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle.

'Skin FX' is a 3dsMax based modifier (deformer) that gives the artist the ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle. Skin FX can also help to control 'volume loss', which is a common problem with regular skinning techniques.

Skin FX makes it possible to simulate effects such as Skin Sliding, Flesh Jiggle and Tentacle Dynamics at very little performance cost.

Skin FX can be used for many types of effects from:
Muscle deformation to foot prints in snow to faking soft-body deformations.

Finally, Skin FX is an artist driven muscle and skin deformation plug-in. It is not a scientific muscle simulation tool. Instead it gives artists the control and workflow they need to take the next step in skin deformation.



Tuesday, February 26, 2008

PoserFusion for 3dsmax 9-2008









PoserFusion seamlessly integrates Poser 7 3D character animation technology into Autodesk 3ds Max.
3ds Max artists can now use readily available Poser content and pre-rigged characters to easily create Poser animations and play them back within 3ds Max. Tapping into the vast community of available Poser content, instead of creating content from scratch for 3ds Max animations speeds up your production time dramatically!

Support for Poser 7 and 3ds Max 9-2008 Windows (32-bit only)
Playback of Poser Animations from Within 3ds Max
Create your own animations in Poser or use Poser's automatic walk designer, and your geometry will animate and playback within 3ds Max.
Maintain Link to Poser Files
Make changes easily! After adjusting shaders or making additional modifiers in 3ds max, you can still go back into Poser to change a figure's position, the changes automatically update in 3ds Max!
Playback of Poser Dynamic Hair and Cloth
With PoserFusion, Poser's dynamic hair and cloth will playback in 3ds Max.
Reload Poser Files from Within 3ds Max
Instead of reloading your entire 3ds Max scene, you can just load the updated changes from Poser.
Shader Translation
PoserFusion translates your Poser shaders to 3ds Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into 3ds Max Shaders. including:
Object Color
Highlight Color
Ambient Color
Reflective Color
Color Maps
Transparency Maps
Transparency Min, Max, and Exponent
Bump Maps
Reflection Maps
and More!





Saturday, February 23, 2008

HAIRTRIX V1.7.0.74 FOR 3DS MAX (32BIT and 64BIT)

Description
Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.

With hair creation and simulation, it has always been difficult to achieve good results in a reasonable time frame. Getting hair to look believable is a hard task on its own. Having that hair animate believably can be even harder. The basic idea behind Hairtrix has been to make a combined generalized framework of tools that allow creation, manipulation, and rendering of sub-pixel objects such as hair. This is no easy task because of the complexity level of structures that have to be dealt with. However, Hairtrix makes creating and animating realistic hair and fur quickly and efficiently a reality.

Cure your creatures’ and characters’ baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you’ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters’ needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you’re after.

HAIRTRIX

Just check out this extensive list of features that Hairtrix offers:

Brush-based hair combing directly within the 3ds Max viewports
Multiple dynamics engines (including Aegia PhysX) allow for complex motion to be created quickly for hair
Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics
Advanced anti-aliasing engines for clean renders
Full mental ray support
Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
Better and more flexible export of hair to external plug-in tools and MAXScript.
Improved anti-aliasing through a new thick strand renderer
Rendering in buckets of any size and order to lower memory usage and allow for better integration with ray tracers like finalRender and VRay
Unique channel-based system allows for total control over visual properties of hair and fur including Vertex Color manipulation for real-time changes
Multiple hair specific materials allow for a full control over the final look of your hair
Atmospheric render controls allow users to balance render speed with quality output of their hair and fur creations
Multiple hair modifiers allow layering of effects such as Frizz, Curliness, Direction, Clustering, Strand Detail and much more.

For more info: Product homepage


Tuesday, February 19, 2008

ZBrush 3.1


ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.

ZBrush is used as a digital sculpting tool to create high-resolution models (up to millions of polygons, and theoretically unlimited) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.

Zbrush was created by the company Pixologic Inc, founded by Ofer Alon and Jack Rimokh. The software was presented in 1999 at SIGGRAPH. The demo version 1.55 was released in 2002 and the software is in 2008 arrived at version 3.1. Ofer Alon is also widely known by CG artists as "Pixolator".

An accredit to the strength of the community surrounding ZBrush, several 'fan'sites have been created around the ZBrush. Sites like iZbrush.com focus on bringing free training materials and resources to all those interested.


http://www.pixologic.com/zbrush/



Monday, February 18, 2008

finalRender Stage-1 Release 2.0 SP1 for 3dsmax





















(Boston – November 30th, 2007) - cebas Computer, maker of finalRender®, today announces the release of Service Pack 1 for finalRender, finalToon, and finalShaders R2. SP1 fully supports 3ds Max 2008 and has an installer for all supported versions of 3ds Max. All users should download SP1 and install it today!

Service Pack 1 for 3ds Max

In our ongoing desire to serve the needs and expectations of our customers, cebas Computer will periodically release Service Packs to enhance features and stability for your production usage. It is strongly recommended that you always keep your software up-to-date with these Service Packs.

Please be aware that this is a full install with all files, scenes, and manuals. You must completely uninstall the previous version of of your software from Add/Remove programs (not IPCLAMP) and then install the service pack.

!!IMPORTANT!!
You must download and install the new IPCLAMP update which is also available in your download area of the cebas shop. SP1 will not work without the new IPCLAMP update. You will need to uninstall your old IPCLAMP (from Add/Remove programs) and install the new version. You do not need to reauthorize IPCLAMP as long as you reinstall it into the same place/directory it was previously.
!!IMPORTANT!!


What's New in SP1?

This Service Pack offers fixes as well as an installer for 3ds Max 2008. A list of all fixes is as follows:

+ DIRT: fR-Dirt not updating sub mtls correctly, fixed
+ FILLET: fR-Fillet not updating sub mtls correctly, fixed
+ MSP: rare crash fixed
+ CORE: problems with AB fixed
+ ARCH: problems with fast interpolate and animations fixed
+ CORE: some optimizations for blurry reflections/refractions
+ AA: crash in adaptive AA sampler fixed
+ GBUF: problems with velocity vectors fixed
+ LIGHT: crash in light mtl fixed
+ LIC: client lib update
+ new client lib to fix runtime dll problems
+ LIC: switched to new client lib
+ MSP: 2 crash conditions fixed (rare occurance)
+ CORE: bug in texture pager fixed (black squares)
+ FILLET: problems with flickering edges fixed
+ LUMA: problems with license checks fixed
+ TEX: AGradient3D working with scanline now
+ MSP: crash in skipping faces code fixed (subtree/MTD skipping)
+ TEX: crash in texture pager fixed
+ CORE: added invalid color detection
+ CORE: black squares fixed
+ ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
+ ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
+ FTOON: problems with GI and REs fixed
+ CORE: LOD not working, fixed
+ ARCH: problems with tangents and extreme blurries enhanced
+ ADV: enhancements to avoid problems with tangents and extreme blurries
+ BOV: fixed crash with HDRI import with windows vista
+ CORE: problems with hairFX and animations fixed
+ MTD: fixed min range for edge length
+ ARCH: refraction affecting the alpha channel not working, fixed




Orionflame 4















Orionflame is a production-proven polygonal & subdivision surface modeling extension for 3ds max

Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.

download

more info : Product homepage