
SOFTIMAGE®|CAT is packed with new features that make life easier than ever for character animators using 3Ds Max. Highlights include:
CATMuscle Integration
CATMuscle—a fully scaleable solution for solving skin deformation problems—is fully integrated in CAT 3. CATMuscle provides you with the tools you need to achieve a smooth, organic skin deformation across a wide range of motion. It's easy to learn, and requires no understanding of anatomy.
CATMuscle rigs can be as simple or as complex as you wish, so they can suit your purposes whether you are working in film or game development.
Rigging
New rigging features include:
Setup Controllers
Layers can now have a setup controller rather than just a setup value. Any complex procedural animation can be configured onto the "Setup" or "Base" controller.
Bones can also contain a setup controller, which is used to drive animation. These controllers can contain procedural animation such as constraints, and script controllers.
Setup controllers for layers and bones are are saved, and loaded with rig presets.
Layer Configuration Baking
Now each layer controller can save a mini clip file that defines all of the settings for that layer.
New Rig Nodes
You can now add extra information, like props, muscle configurations and skin meshes, to rigs. The extra information is saves, merged, and/or deleted with the rigs.
New Rig Saver
A new rig preset system allows you to save rigs by themselves, without their animation.
New CATUnits Position, Rotation, and Float Controllers
These controllers are used to create rigs that resize with the CATRig when CATUnits are changed.
New Inheritance Settings on Bones
Bones now have Inheritance options for Animation and Setup Mode.You can disable position, rotation or scale inheritance for the entire bone, including all layers, using a single toggle.
Layers
New layering features include:
Layer Collapsing Tool
A new layer collapsing tool allows you to collapse layers while preserving source keyframe times, keep constraints, and plot constraints to keyframes.
New Layer Manager
An all new layer manager has been written for complete CATRig layer management. It is both simpler and easier to use than the previous layer manager. Most layer operations can now be applied to many layers at once simply by selecting them in the layer manager.
CATMotion
New CATMotion features include:
Arbitrary Numbers of Feet Per CATMotion Limb
CATMotion now supports arbitrary bones as feet. You can turn any bone that is the child of a limb—a walking stick, for example—into a foot using a simple toggle.
CATMotion Foot Nodes Automatically Placed on Ground Plane
Should your rig's setup pose not place the character's feet flat on the ground (for example, the "Da Vinci" pose), CAT 3 can place them there automatically. Previous versions required the use of large offsets.

RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.
Warning : Only via www.MirVadim.com you can buy RayFire Tool LEGALLY.
RayFire Tool 1.4 ( 32bit ) feature list:
- NVidia PhysX Rigid Body support via RayFire user interface.
- NVidia PhysX Force Influence support for Wind, RFBomb, PBomb, Gravity, Drag.
- Demolition. Fast and easy way for smashing and falling objects.
- Fragmentation. Allows you to fragment geometry objects.
- Explosion. Allows you to realistically explode objects.
- Reactor Rigid Body support via RayFire user interface.
- Reactor Hit, Displace, and Holes Impact dformations for shooting.
- Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
- Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
- Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
- Multiple animated Impact objects. Also you can use skinned, pointcached or deformed in any other ways objects.
- Automatic update system.























