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Friday, April 17, 2009

ShaderMap™ Pro

ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or normal maps. ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface.


ShaderMap Pro Features
Fully tested in Windows® XP and Vista (x86 and x64)

* Convert Diffuse Maps to: Displacement (Height), Normal, Ambient Occlusion, Specular, and Dudv.
* Convert Displacement Maps to: Normal, Ambient Occlusion, Specular, and Dudv.
* Convert Normal Maps to: Displacement, Modified Normal, Ambient Occlusion, Specular, and Dudv.
* Preview Maps using Normal and Parallax shaders in real-time.
* Apply maps to custom 3d models.
* Export command lines for CL version.
* Batch process large numbers of maps.
* Control output directories for each map.
* Create seamless maps from tileable textures.


ShaderMap Pro Requirements
Minimum Computer Environment:

* Windows® XP or Vista (x86 or x64)
* 512 MB RAM
* Video card that supports OpenGL 1.4 or DirectX 9c
* 1.5 GHz CPU


Recommended Computer Environment:

* Windows® XP or Vista (x86 or x64)
* 2 GB RAM
* Video card that supports OpenGL 2.0 and DirectX 9c
* 2.0 GHz CPU




View more info & Download a feature limited here -> Demo of ShaderMap Pro.

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