Creating a Toon Shader in 3ds Max . This tutorial covers manually creating a toon shader inside 3ds Max using a falloff map and using Mental Ray for the outlines.
Creating a Toon Shader in 3ds Max from Sean Bellinger on Vimeo.
Credit by Sean Bellinger
Home | About | Help
Friday, February 20, 2009
Creating a Toon Shader in 3ds Max
Subscribe to:
Post Comments (Atom)
Hell Yeah, this perfect goof job man (:
ReplyDeletethank you very much from spain
ReplyDeleteSean, thank you. Magnificent tutorial.
ReplyDeleteThankyou very much, quite much what i was looking for :)
ReplyDeleteExceelnmt tutorial. Clearly explained. This is really very useful and keep blogging. Thanks a lot for sharing such a good tutorial...
ReplyDeleteRegards,
2d and 3d animations
did not work for me.. followed it 5 times, and each time it does not cast a shadow? i am using max 2010.
ReplyDeleteGreat tutorial! Many thanks.
ReplyDeleteContour is not workink for me, i don't know why :(
I say many thanks for the tutorial is very amazing .. I wait for the other
ReplyDeleteExcellent tutorial, can't wait to share more of your expertise. One question, how would you ad a small amount of reflection, if its even doable?
ReplyDeleteThank You so much for this tutorial. It helped a lot :)
ReplyDeleteGracias!!!! esto me salvo la vida! Busque muchos tutoriales de esto y el resultado obtenido de este video es el mas profesional de todos! gracis Sean!.
ReplyDeleteStop making a... a... a... between parts of sentences. It's sounds disgustingly!
ReplyDelete