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Friday, February 20, 2009

Creating a Toon Shader in 3ds Max


Creating a Toon Shader in 3ds Max . This tutorial covers manually creating a toon shader inside 3ds Max using a falloff map and using Mental Ray for the outlines.




Creating a Toon Shader in 3ds Max from Sean Bellinger on Vimeo.


Credit by Sean Bellinger

12 comments:

  1. Hell Yeah, this perfect goof job man (:

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  2. thank you very much from spain

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  3. Sean, thank you. Magnificent tutorial.

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  4. Thankyou very much, quite much what i was looking for :)

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  5. Exceelnmt tutorial. Clearly explained. This is really very useful and keep blogging. Thanks a lot for sharing such a good tutorial...

    Regards,
    2d and 3d animations

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  6. did not work for me.. followed it 5 times, and each time it does not cast a shadow? i am using max 2010.

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  7. Great tutorial! Many thanks.
    Contour is not workink for me, i don't know why :(

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  8. I say many thanks for the tutorial is very amazing .. I wait for the other

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  9. Excellent tutorial, can't wait to share more of your expertise. One question, how would you ad a small amount of reflection, if its even doable?

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  10. Thank You so much for this tutorial. It helped a lot :)

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  11. Gracias!!!! esto me salvo la vida! Busque muchos tutoriales de esto y el resultado obtenido de este video es el mas profesional de todos! gracis Sean!.

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  12. Stop making a... a... a... between parts of sentences. It's sounds disgustingly!

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