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Friday, February 20, 2009

Creating a Toon Shader in 3ds Max


Creating a Toon Shader in 3ds Max . This tutorial covers manually creating a toon shader inside 3ds Max using a falloff map and using Mental Ray for the outlines.




Creating a Toon Shader in 3ds Max from Sean Bellinger on Vimeo.


Credit by Sean Bellinger


Monday, February 9, 2009

Jungle Jail


A very funy short film " Jungle Jail "










Directors: Mathieu Arnoux, Hugo CIERSNIAK, Bruce Nguyen Van Lan, Aymeric PALERMO

Sound: José VICENTE - Studio airmen

Music: Brett CALDAS LIMA, Olivier Rákot

Production: ESMA


Saturday, January 31, 2009

RayFire Tool 1.43 for 3DSMax 2008/2009


RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.

RayFire Tool 1.43 feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses software PhysX engine, which means that You can use PhysX engine with any video card.
  • NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.
  • Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
  • Fragmentation. Allows you to fragment geometry objects.
  • Explosion. Allows you to realistically explode objects.
  • Reactor Rigid Body support via RayFire user interface.
  • Reactor Hit, Displace, and Holes Impact dformations for shooting.
  • Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
  • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
  • Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
  • Automatic update system.









More info & Download here : http://www.mirvadim.com


Wednesday, January 28, 2009

" Bipede Jump " Tutorial Part 3



This part covers hit animation, ground preaparation and camera animation. It also shows some fine tuning.





Biped Animation Tutorial PART 3 from Lukasz Kubinski on Vimeo.




Thursday, January 22, 2009

Planet 51 First Trailer & Behind the scenes.


Very cool trailer of Planet 51 movie and Behind the scenes.


According to The Hollywood Reporter, New Line Cinema has acquired Ilion Animation Studios' $60 million feature from Handmade Films International.

'Planet 51' is a funny reverse alien invasion story centered on the little green people with antennas who inhabit Planet 51, and who live in fear of being invaded by beings from another planet.


When astronaut Captain Charles "Chuck" Baker lands his spaceship, thinking that nobody lives there, the inhabitants’ paranoia is unleashed and the real adventure begins. Befriended by a young resident, the astronaut has to avoid capture in order to recover his spaceship and return home.


The film is written by Joe Stillman (Shrek, Shrek 2), produced by Ignacio Perez Dolset, directed by Jorge Blanco and co-directed by Javier Abad and Marcos Martinez, who worked with Blanco on the worldwide best-selling video game "Commandos".



'Planet 51' is currently in production and due for completion in mid-March 2009.



Trailer




Behind the scenes 1



Behind the scenes 2




Monday, January 19, 2009

Orbaz Particle Flow Tool Box


Particle Flow Tools is a set of operators and other software tools created by the original author of Particle Flow for extending its capabilities. Some of these are improved versions of the features in Particle Studio, Atomizer, Glider and Spray Master plug-ins, while others are brand new, designed to the specifications of top Hollywood special-effects artists who use them in movie production. You can drop the Particle Flow Tools plug-ins into your 3ds max installation and instantly start using its powerful capabilities to organize and ease your workflow, as well as create amazing particle effects that were previously impossible or would have required extensive scripting.

Particle Flow Tools: Box#1
The plug-in extends the power of the original Particle Flow system with 14 new operators in three categories: Painting, Groups, and Utilities. The Painting tools cause particles to emit from hand-specified parts of objects, or based on animated textures. The Group tools let you create specific subsets of particles and then apply commands to those particles only. And Utilities covers a range of functionality for optimization, managing Particle View, and even creating new particles from preset shapes including alphanumeric characters and musical notes (2D and 3D).

Particle Flow Tools: Box#3 Pro
As soon as the original Particle Flow for 3ds Max was released, special-effects wizards started clamoring for more control over their particle effects. Particle Flow Tools: Box#3 Pro is the answer to their (and your) prayers, giving you ultimate power over your particle system. Design your own operators and tests by combining 23 different suboperators with the unique new Data Flow GUI. Mix and match data types, access objects and other particle systems in the 3ds Max scene, set up complex calculations with a few clicks: It's all within your grasp with Box#3 Pro! Also included are two powerful new Cache operators and Display Data for monitoring your custom and other operators. Don't forget the icing on the cake: a variety of amazing presets for using as is or customizing to your preferences.


You can download evaluation versions of this and more info here :

http://www.orbaz.com/download/


Saturday, January 10, 2009

Top 10 Animation/VFX Tools of the Year


3dsmax was named as one of the Top 10 Animation/VFX Tools by Animation Magazine!

Check out the article here.