
SOFTIMAGE®|CAT is packed with new features that make life easier than ever for character animators using 3Ds Max. Highlights include:
CATMuscle Integration
CATMuscle—a fully scaleable solution for solving skin deformation problems—is fully integrated in CAT 3. CATMuscle provides you with the tools you need to achieve a smooth, organic skin deformation across a wide range of motion. It's easy to learn, and requires no understanding of anatomy.
CATMuscle rigs can be as simple or as complex as you wish, so they can suit your purposes whether you are working in film or game development.
Rigging
New rigging features include:
Setup Controllers
Layers can now have a setup controller rather than just a setup value. Any complex procedural animation can be configured onto the "Setup" or "Base" controller.
Bones can also contain a setup controller, which is used to drive animation. These controllers can contain procedural animation such as constraints, and script controllers.
Setup controllers for layers and bones are are saved, and loaded with rig presets.
Layer Configuration Baking
Now each layer controller can save a mini clip file that defines all of the settings for that layer.
New Rig Nodes
You can now add extra information, like props, muscle configurations and skin meshes, to rigs. The extra information is saves, merged, and/or deleted with the rigs.
New Rig Saver
A new rig preset system allows you to save rigs by themselves, without their animation.
New CATUnits Position, Rotation, and Float Controllers
These controllers are used to create rigs that resize with the CATRig when CATUnits are changed.
New Inheritance Settings on Bones
Bones now have Inheritance options for Animation and Setup Mode.You can disable position, rotation or scale inheritance for the entire bone, including all layers, using a single toggle.
Layers
New layering features include:
Layer Collapsing Tool
A new layer collapsing tool allows you to collapse layers while preserving source keyframe times, keep constraints, and plot constraints to keyframes.
New Layer Manager
An all new layer manager has been written for complete CATRig layer management. It is both simpler and easier to use than the previous layer manager. Most layer operations can now be applied to many layers at once simply by selecting them in the layer manager.
CATMotion
New CATMotion features include:
Arbitrary Numbers of Feet Per CATMotion Limb
CATMotion now supports arbitrary bones as feet. You can turn any bone that is the child of a limb—a walking stick, for example—into a foot using a simple toggle.
CATMotion Foot Nodes Automatically Placed on Ground Plane
Should your rig's setup pose not place the character's feet flat on the ground (for example, the "Da Vinci" pose), CAT 3 can place them there automatically. Previous versions required the use of large offsets.
Monday, March 9, 2020
SOFTIMAGE|CAT v.3.1 for 3D Max
Monday, March 28, 2011
RayFire Tool 1.55
RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…
Feature list
* Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max.
* Nvidia PhysX Force support
* Nvidia PhysX Glueing
* Interactive Dynamic Demolition System for Nvidia PhysX engine
* Uniform, Irregular and Continuous Fragmentation types
* Voronoi and Wood Splinters Fragmentation types
* Draw Fragment mode
* Fragmentation by custom shapes
* Reactor Rigid Body dynamic support
* Interactive Layer Manager
* Automatic update system
More info here : http://rayfirestudios.com/
you can download demo version here : RayFire Tool 1.55 Demo
Enjoy !!
Tuesday, October 19, 2010
What’s New in 3ds Max 2011

Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:
- Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
- Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
- Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
- The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
- 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.
Watch Videos of these new features in Autodesk® 3ds Max® 2011
More info here : >> 3ds max 2011
Tuesday, March 9, 2010
Cebas volumeBreaker
volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies - because of this, volumeBreaker truly is a production proven tool.

Still image from Roland Emmerich's movie "2012" courtesy of Uncharted Territory. volumeBreaker was used extensively by Uncharcterd Territory in the production of many of the destruction shots used in the film. Used with permission.
More info
Cebas volumeBreaker
Sam Khorshid talks about the making of 2012
Saturday, January 9, 2010
Perfect UVs by Pelt Mapping in 3ds Max

In this 3ds Max tutorial Korosh Ghanbarzadeh explains the Pelt Mapping function, which is a perfect tool for creating UVs for objects.
UVs are the key to taking full advantage of 3D software. In fact, you can’t do much without a good UV set. Many Important functions such as Displacement concept and Texturing are directly depended on an object’s UVW mapping. So I’ve decided to show you how to create qualified UVs inside 3ds Max.
Read more ...
Friday, January 8, 2010
ParticleIllusion 3.0
particleIllusion 3.0 is our fully-featured professional version. It uses the latest version of our particle engine, and can create the largest number of effects, with amazing realism and complexity.
You can download demo here Download Demo
More info Here
Hope u enjoy ^^
Saturday, August 1, 2009
Swift 3D MAX Plugin for 3dsMax
You can download free trial here Download free trial
More info Here
Hope u enjoy ^^
Monday, June 22, 2009
RayFire Tool v1.44
RayFire 1.44 update available .
RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.RayFire 1.44 Tool feature list:
More info & Download here : http://www.mirvadim.com
Saturday, May 2, 2009
Robot Bike tranformers

The new Bajaj DTSi commercial starring Pulsar 220, XCD 135 & Discover as ROBOTS. Created by Leo Burnett India & directed by Tarsem.
Friday, April 17, 2009
ShaderMap™ Pro
ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or normal maps. ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface.
ShaderMap Pro Features
Fully tested in Windows® XP and Vista (x86 and x64)
* Convert Diffuse Maps to: Displacement (Height), Normal, Ambient Occlusion, Specular, and Dudv.
* Convert Displacement Maps to: Normal, Ambient Occlusion, Specular, and Dudv.
* Convert Normal Maps to: Displacement, Modified Normal, Ambient Occlusion, Specular, and Dudv.
* Preview Maps using Normal and Parallax shaders in real-time.
* Apply maps to custom 3d models.
* Export command lines for CL version.
* Batch process large numbers of maps.
* Control output directories for each map.
* Create seamless maps from tileable textures.
ShaderMap Pro Requirements
Minimum Computer Environment:
* Windows® XP or Vista (x86 or x64)
* 512 MB RAM
* Video card that supports OpenGL 1.4 or DirectX 9c
* 1.5 GHz CPU
Recommended Computer Environment:
* Windows® XP or Vista (x86 or x64)
* 2 GB RAM
* Video card that supports OpenGL 2.0 and DirectX 9c
* 2.0 GHz CPU
View more info & Download a feature limited here -> Demo of ShaderMap Pro.
Monday, April 13, 2009
Autodesk SketchBook Pro 2010

Autodesk SketchBook Pro Designed for use with tablet PCs or digitized pen tablets, Autodesk® SketchBook® Pro painting and drawing software is your digital sketchpad. It is easy to use with fast, reactive drawing and productivity-enhancing tools that help you express your ideas freely and boost production. Use it in any design process where pen and paper would traditionally be used, including:
* Product concept design and ideation
* Illustrations
* Character studies
* Set and level designs
* Storyboarding
* Annotation and review
Paint User Interface
The user interface is easy to learn for new users and fast and efficient for experts. Customizable marking menus give one-flick access to key tools like colors and brushes. Intuitive on-demand controls zoom, pan and rotate the canvas. Straight-edge and ellipse templates capture perfect strokes. Floating tools change your brush size as you work—without opening the brush editor.
Brush Customization
Create nontraditional brushes to add texture to an image, enhancing the creative drawing process beyond what is possible with pen and paper. Create and save your own brushes, erasers, airbrushes, or smear brushes. Vary the size, transparency, roundness, slant, and stamp spacing. You can also specify your own image as the brush stamp to create custom texture brushes.
Drawing Annotations
Quickly load and view images and digital photographs. Use brushes to mark up and add comments.
Email Integration
Integrated email lets you instantly send sketches and annotations to colleagues and clients. New email messages are created automatically in your default email program with the current image attached.
You can view more info and download trial version here :
Download here
Sunday, April 12, 2009
Wood textures
32 JPG | 1681X1276 | 150 DPI | 13.33 Mb
http://rapidshare.com/files/198113445/Wood-textures-2.rar
Tuesday, April 7, 2009
Autodesk 3Ds MAX 2010 !

Create stunning 3D models in less time with Autodesk 3ds Max 2010 software.This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, or top-quality
film and television content. Enhanced toolsets let you create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.
Leaders in the game development, television, film, and digital
publishing industries will want to explore this latest release of
the best-in-class 3D modeling software.
What’s New
The award-winning Autodesk® 3ds Max® software is the tool of choice for leaders in the game development, television, film, and digital publishing industries who want a comprehensive 3D modeling, animation, and rendering solution right out of the box.
Now, Autodesk 3ds Max 2010 builds on this success with powerful new toolsets to help you shape your worlds the way you want, manage complex scenes with ease, and take advantage of unprecedented support for software interoperability and pipeline integration.
You can view more info : http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7658360
Wednesday, March 25, 2009
Pixplant v2.0.43

PixPlant 2 is a smart 3D texturing tool that creates high quality normal, displacement, specular maps and seamless textures from plain photos.
Based on photos, PixPlant adds an unlimited choice of realistic materials for your projects: just pick an interesting photo, run PixPlant and get a perfect seamless 3D texture.
Benefits for 3D visualization, architecture and games:
* Quickly create unique seamless 3D textures, horizontally and/or vertically tiled.
* Based on real-life photos, PixPlant generates realistic textures without the complication of procedural texture generation tools.
* Generate and fine tune normal, displacement and specular maps for highly realistic 3D texturing.
You can view More info & Download free demo here enjoy ^^
http://www.pixplant.com/
Friday, February 20, 2009
Creating a Toon Shader in 3ds Max

Creating a Toon Shader in 3ds Max . This tutorial covers manually creating a toon shader inside 3ds Max using a falloff map and using Mental Ray for the outlines.
Creating a Toon Shader in 3ds Max from Sean Bellinger on Vimeo.
Credit by Sean Bellinger
Monday, February 9, 2009
Jungle Jail

A very funy short film " Jungle Jail "

Directors: Mathieu Arnoux, Hugo CIERSNIAK, Bruce Nguyen Van Lan, Aymeric PALERMO
Sound: José VICENTE - Studio airmen
Music: Brett CALDAS LIMA, Olivier Rákot
Production: ESMA
Saturday, January 31, 2009
RayFire Tool 1.43 for 3DSMax 2008/2009

RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.RayFire Tool 1.43 feature list:
More info & Download here : http://www.mirvadim.com
Wednesday, January 28, 2009
" Bipede Jump " Tutorial Part 3

This part covers hit animation, ground preaparation and camera animation. It also shows some fine tuning.
Biped Animation Tutorial PART 3 from Lukasz Kubinski on Vimeo.
Thursday, January 22, 2009
Planet 51 First Trailer & Behind the scenes.

Very cool trailer of Planet 51 movie and Behind the scenes.
According to The Hollywood Reporter, New Line Cinema has acquired Ilion Animation Studios' $60 million feature from Handmade Films International.
'Planet 51' is a funny reverse alien invasion story centered on the little green people with antennas who inhabit Planet 51, and who live in fear of being invaded by beings from another planet.
When astronaut Captain Charles "Chuck" Baker lands his spaceship, thinking that nobody lives there, the inhabitants’ paranoia is unleashed and the real adventure begins. Befriended by a young resident, the astronaut has to avoid capture in order to recover his spaceship and return home.
The film is written by Joe Stillman (Shrek, Shrek 2), produced by Ignacio Perez Dolset, directed by Jorge Blanco and co-directed by Javier Abad and Marcos Martinez, who worked with Blanco on the worldwide best-selling video game "Commandos".
'Planet 51' is currently in production and due for completion in mid-March 2009.
Trailer
Behind the scenes 1
Behind the scenes 2
Monday, January 19, 2009
Orbaz Particle Flow Tool Box

Particle Flow Tools is a set of operators and other software tools created by the original author of Particle Flow for extending its capabilities. Some of these are improved versions of the features in Particle Studio, Atomizer, Glider and Spray Master plug-ins, while others are brand new, designed to the specifications of top Hollywood special-effects artists who use them in movie production. You can drop the Particle Flow Tools plug-ins into your 3ds max installation and instantly start using its powerful capabilities to organize and ease your workflow, as well as create amazing particle effects that were previously impossible or would have required extensive scripting.
Particle Flow Tools: Box#1
The plug-in extends the power of the original Particle Flow system with 14 new operators in three categories: Painting, Groups, and Utilities. The Painting tools cause particles to emit from hand-specified parts of objects, or based on animated textures. The Group tools let you create specific subsets of particles and then apply commands to those particles only. And Utilities covers a range of functionality for optimization, managing Particle View, and even creating new particles from preset shapes including alphanumeric characters and musical notes (2D and 3D).
Particle Flow Tools: Box#3 Pro
As soon as the original Particle Flow for 3ds Max was released, special-effects wizards started clamoring for more control over their particle effects. Particle Flow Tools: Box#3 Pro is the answer to their (and your) prayers, giving you ultimate power over your particle system. Design your own operators and tests by combining 23 different suboperators with the unique new Data Flow GUI. Mix and match data types, access objects and other particle systems in the 3ds Max scene, set up complex calculations with a few clicks: It's all within your grasp with Box#3 Pro! Also included are two powerful new Cache operators and Display Data for monitoring your custom and other operators. Don't forget the icing on the cake: a variety of amazing presets for using as is or customizing to your preferences.
You can download evaluation versions of this and more info here :
http://www.orbaz.com/download/



