Home   |    About    |    Help   

Friday, September 26, 2008

HDRI Pipeline in 3ds Max

Welcome to 'HDR Images in a Production Pipeline'
This tutorial focuses on the use of HDR images in a production pipeline, including color theory, bit depths, and file formats. Learn how to create HDR images from real-world photographs and discover the advantages to rendering to HDR formats from within 3D applications such as Autodesk 3ds Max software. The class covers the Material Editor, the mental ray rendering engine, exterior lighting, and the EXR/RPF file formats.

About the Presenter
Gary Davis specializes in the integration of 3D and compositing applications, training and consulting for 16 years with his company, visualZ, LLC, [http://www.visualZ.com] in Orlando, Florida. Davis received a BFA in computer animation and has been heavily involved in computer animation and simulation for the fields of visual effects, design visualization, and real-time content creation. His production client list includes ABC, MTV, Twentieth Century Fox, SCI FI Channel, Disney, Universal, and Lockheed. Davis is a worldwide certified training specialist for three key Autodesk applications: Autodesk 3ds Max, Autodesk Combustion, and Autodesk Toxik software. He regularly acts as instructor at www.FXPHD.com and at Orlando’s Planet Digital training center; he also teaches independently. He has written for industry publications such as Create Magazine and is the author of The Easy Guide to Combustion.


* Introduction
* Color Space & Bit Depth
* Creating HDR Images from Photographs
* Using HDR Images in 3ds Max
* Exporting HDR Files from 3ds Max

Skill Level: Intermediate
Format: e-DVD [approx. 92 minutes]
Date Published: June 2008

Saturday, September 20, 2008

Service Pack 1 for ThinkingParticles 3.0

Service Pack 1 for ThinkingParticles 3.0

What's New in TP3 SP1?

3ds Max 2009 compatibility

In addition to 3ds max 2009 support, the following improvements have been made in Service Pack 1:
  • Surface position helper returns UV coordinates for edges and vertices now. Previously when edges or vertices mode was chosen, no UV coordinates were created
  • Overall stability for x64 systems has been increased as well as several crash situations have been isolated and fixed
  • Speed increases have been made in various operators and calculations
  • UV generation for fragments has been added for better fragment mapping

  • About ThinkingParticles

    ThinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies.

    Here's How to Get it!

    ThinkingParticles SP1 is a free download and can be acquired by registered users at the cebas Shop. If you already have an account you can simply go to the My Account section of the cebas shop and then go to My Downloads to get the update. If you are unable to see the download in your My Downloads section, please contact register@cebas.com and mention that you are not able to see the download in the shop. If you didn’t purchase TP3 directly from the cebas shop, you will need to create an account and then click the Register Me button in the My Downloads section. Within 24 hours, you will have all updates and downloads available to you for all of your cebas products. Please be aware that all fixes are included within this latest version of the software and you do NOT need to install all of the patches in order to become current. Simply installing the new build will give you all of the updates, fixes and enhancements.

    For more info: Product homepage


    Thursday, September 11, 2008

    RayFire Tool plugin for 3ds MAX 9, 2008 and 2009

    RayFire for 3ds MAX 9, 2008 and 2009

    RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.

    Warning : Only via www.MirVadim.com you can buy RayFire Tool LEGALLY.

    RayFire Tool 1.4 ( 32bit ) feature list:

    • NVidia PhysX Rigid Body support via RayFire user interface.
    • NVidia PhysX Force Influence support for Wind, RFBomb, PBomb, Gravity, Drag.
    • Demolition. Fast and easy way for smashing and falling objects.
    • Fragmentation. Allows you to fragment geometry objects.
    • Explosion. Allows you to realistically explode objects.
    • Reactor Rigid Body support via RayFire user interface.
    • Reactor Hit, Displace, and Holes Impact dformations for shooting.
    • Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
    • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
    • Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
    • Multiple animated Impact objects. Also you can use skinned, pointcached or deformed in any other ways objects.
    • Automatic update system.


    IMPORTANT: RayFire Tool 1.4 Installation.


    RayFire Tool main features

    • NVidia PhysX Rigid Body support via RayFire user interface. Create dynamic simulations with THOUSANDS of objects. Supports Wind, PBombs, Gravity, and Drag space warps as additional influence forces. Ability to trigger simulation using mouse cursor by pulling or tipping over objects.

    • Time Scale Interactive animatable Time Scale property for PhysX dynamic simulation.

    • Demolition. Fast and easy way for smashing and crushing objects. It shatters objects that fall or get hit by fallen objects using fragmentation and create dynamic simulation.
    • Explosions. Multiple bombs support. New RF_Bomb object allows You to set up a lot of bombs with different explosion options. Also available four new explosion directions: Spherical, Cylindrical, Planar, and Cone.
    • Draw fragment mode. Fragment objects drawing strokes on screen in all supported views.

    RayFire Tool 1.34 video demonstration. Rendered.

    • Shooting with Reactor Hit, Predefined fragmented holes and some effects.

    • Breaking prefragmented glass.

    • Exploding prefragmented box.

    • Author - Sam Khorshid, Rif Dagher. Precutting - RayFire Tool. Dynamics -Thinking Particles 3. Dust and Smoke - FumeFx

    More info : http://www.mirvadim.com