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Saturday, January 9, 2010

Perfect UVs by Pelt Mapping in 3ds Max


In this 3ds Max tutorial Korosh Ghanbarzadeh explains the Pelt Mapping function, which is a perfect tool for creating UVs for objects.

UVs are the key to taking full advantage of 3D software. In fact, you can’t do much without a good UV set. Many Important functions such as Displacement concept and Texturing are directly depended on an object’s UVW mapping. So I’ve decided to show you how to create qualified UVs inside 3ds Max.

Read more ...


Friday, January 8, 2010

ParticleIllusion 3.0


particleIllusion 3.0

particleIllusion is a standalone application that allows you to quickly and easily create amazing effects: explosions, smoke, fire, sparkles, motion graphics backgrounds, space effects, creatures, and abstract artistic effects -- literally hundreds of different types of effects.

particleIllusion 3.0 is our fully-featured professional version. It uses the latest version of our particle engine, and can create the largest number of effects, with amazing realism and complexity.










download


You can download demo here Download Demo

More info Here

Hope u enjoy ^^



Saturday, August 1, 2009

Swift 3D MAX Plugin for 3dsMax


Swift 3D plug-ins allow 3ds Max and 3D* users to render their 3D scenes as high-quality, low-bandwidth vector or raster Flash animations viewable by more than 97% of the entire Web audience. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D plug-ins offer superior integration with Flash and unrivaled vector output. From cartoon to full gradient shading, Swift 3D plug-ins are certain to produce the style you need for your next Flash or print project. Additional export formats include Adobe Illustrator, EPS, SVG and Toon Boom’s PNT format.








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download



You can download free trial here Download free trial

More info Here

Hope u enjoy ^^


Monday, June 22, 2009

RayFire Tool v1.44

RayFire 1.44 update available .
RayFire Tool gives you the ability to shoot, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max.

RayFire 1.44 Tool feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses software PhysX engine, which means that You can use PhysX engine with any video card.
  • NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.
  • Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
  • Fragmentation. Allows you to fragment geometry objects.
  • Explosion. Allows you to realistically explode objects.
  • Reactor Rigid Body support via RayFire user interface.
  • Reactor Hit, Displace, and Holes Impact dformations for shooting.
  • Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
  • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
  • Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
  • Automatic update system.











More info & Download here : http://www.mirvadim.com







Saturday, May 2, 2009

Robot Bike tranformers


The new Bajaj DTSi commercial starring Pulsar 220, XCD 135 & Discover as ROBOTS. Created by Leo Burnett India & directed by Tarsem.







Wednesday, April 29, 2009

Brick textures



Brick textures

16 JPG | 2500X2000 | 37mb

download

http://letitbit.net/download/6c8c6e696089/walls.rar.html


Friday, April 17, 2009

ShaderMap™ Pro

ShaderMap Pro is an application for creating and converting rendering maps for use in computer graphics. It creates displacement (height), normal, ambient occlusion, specular, and dudv maps from diffuse, displacement, or normal maps. ShaderMap Pro makes this process fast and easy by providing a simple and powerful user interface.


ShaderMap Pro Features
Fully tested in Windows® XP and Vista (x86 and x64)

* Convert Diffuse Maps to: Displacement (Height), Normal, Ambient Occlusion, Specular, and Dudv.
* Convert Displacement Maps to: Normal, Ambient Occlusion, Specular, and Dudv.
* Convert Normal Maps to: Displacement, Modified Normal, Ambient Occlusion, Specular, and Dudv.
* Preview Maps using Normal and Parallax shaders in real-time.
* Apply maps to custom 3d models.
* Export command lines for CL version.
* Batch process large numbers of maps.
* Control output directories for each map.
* Create seamless maps from tileable textures.


ShaderMap Pro Requirements
Minimum Computer Environment:

* Windows® XP or Vista (x86 or x64)
* 512 MB RAM
* Video card that supports OpenGL 1.4 or DirectX 9c
* 1.5 GHz CPU


Recommended Computer Environment:

* Windows® XP or Vista (x86 or x64)
* 2 GB RAM
* Video card that supports OpenGL 2.0 and DirectX 9c
* 2.0 GHz CPU





download

View more info & Download a feature limited here -> Demo of ShaderMap Pro.