Home   |    About    |    Help   

Friday, December 26, 2008

Merry Christmas and Happy New Years !!

Merry Christmas
and Happy New Years !! Best wishes to you & your family throughout 2009 from 3dsmax-expert.blogspot.com
: )

This video from http://www.madcrew.se/christmas

Wednesday, December 24, 2008


QuickDirt is a powerful, yet easy to use dirt and aging application tool for 3ds Max. It exists as a combination Object Modifier and Map type that are used in concert. Its primary use is for adding dirt, rust, mud and other topology dependent texturing effects to mesh objects. The plug-in, as the name implies, works in (near) real time and offers interactive viewport feedback on the placement of the weathering. Besides its speed, another advantage of QuickDirt is that you can define different settings for different parts of the object, allowing you to control the final look.

More info : http://www.digimation.com/home/Software.aspx?sm=qd

Wednesday, December 17, 2008

Gugila GroundWiz v1.50 for 3DSMax 7-2009

GroundWiz is a plug-in for 3ds Max/VIZ for making nature scenes with ease and precision.

GroundWiz Terrain Map, easy to use yet powerful procedural 3d terrain map for 3ds Max/VIZ, will bring you much power and control for generating realistic terrain textures. Furthermore, GroundWiz Planter, a mass placement and instancing tool, handles millions of objects in 3ds Max/VIZ. It will help you merge vegetation, rocks and other nature elements and quickly create realistic interactive scenes of nature/landscape. GroundWiz Variation Map will help you quickly add color variations to materials when creating big scenes with many objects like forests.

What GroundWiz does...

What GroundWiz Terrain Map, GroundWiz Planter, and GroundWiz Variation Map do is to facilitate your full use of 3ds Max/VIZ in creating natural 3d environments. It is completely integrated with 3ds Max/VIZ. It will give you control, power and flexibility to create and modify nature/landscape, using your own customized terrains and objects like trees, rocks, grass, houses or whatever objects you wish to use.

GroundWiz will help you create a realistic looking terrain texture on the terrain you create or the one imported into 3ds Max/VIZ from real life via GroundWiz importer. On that terrain, GroundWiz Planter will help you create a nature scene while GroundWiz Variation Map will help you quickly add color variations to the nature scenes.


You can download
GroundWiz Lite free version and more infomation here


Tuesday, December 16, 2008

" Bipede Jump " Tutorial Part 2

The second part of the greate tutorial from Lukasz Kubinski show us how to animate biped jump you'll enjoy with this tutorial .

Biped jump animation videotutorial part 2 from Lukasz Kubinski on Vimeo

Part 1

The author of this video is Luke KUBIŃSKI, www.dashdot.pl

Saturday, December 13, 2008

LipService plugin.

LipService is a powerful multi-resolution subdivision surface sculpting and animation system built into a single 3DSMax object modifier.
LipService's sculpting tools are comparable to ZBrush and Mudbox. Its animation tools extend this multi-resultion editing philosophy through to motion.
LipService makes facial animation fast, simple, and gives the artist full WSIWYG control over the whole process.

LipService is a powerful extension to 3DSMax, not an external window, but an object space modifier. The artist keeps their favorite hotkeys, preferences, and menu paradigm. If the artist knows Max, they will immediately be able to use the tool without even cracking a manual. If they're used to sculpting with ZBrush or Mudbox already, they will find the sculpting tools and workflow familiar.


You can Download. 45 Day Trial and more info here : http://www.lbrush.com/

Monday, December 8, 2008

Itoo Forest Pack Pro v3.0 for 3DSMax

Forest Pack is a package of plugins for 3D Studio Max and 3D Studio Viz, designed to give a complete solution for creation of vast surfaces of trees and plants. There are other plugins that allow you to create beautiful trees (with thousands of faces), but only Forest enables you to create a complete forest with thousands of trees using only a fraction of the resources.

Some of its features:

  • Forest is a parametric and animatable object, optimized for speed. It can create more than 500,000 trees per second, modify any parameter and rebuild them in real-time.

  • Trees are created from an editable geometry list, that may contain textured planar objects or custom meshes.

  • Forest uses splines to define the areas to plant the trees. You can use multiple splines to define areas of inclusion and exclusion.

  • The distribution of trees is managed with bitmaps. You can create custom distribution patterns, from lines or very regular groups to fully random surfaces. The plugin includes some sample distribution maps but it will also accept user created maps.

  • Forest can be linked to a camera, so that all billboard trees will be facing perpendicular to the camera. This solves the problem of seeing planar objects from different angles when the camera moves past them.

  • To minimize resource utilization, tree distribution can be restricted to the camera's field of view. This enables the user to create a fly by of a forest of virtually millions of trees, without wasting scene resources on trees that are out outside the edge of the frame.

  • Automatic distribution of trees over any surface (irregular terrains, etc.)

  • You can limit the elements in a surface by ranges of altitude and slope.

  • Random transformation of position, rotation and scale.

  • Custom level-of-detail allows for faster redraw in the viewports. You can set different levels for viewports and render.

  • You can use the XShadow plugin for opacity mapped shadow casting on tree objects. Forest supports raytraced shadows as well.

  • You can also use Forest as a generic and enhanced scatter (no trees after all). Visit the image gallery for some samples.

  • The plugins included in Forest Pack are: Forest, XShadow, Forest Tools and Forest Material

More info : http://www.itoosoft.com

Sunday, December 7, 2008

" Bipede Jump " Tutorial Part 1

I' ve found this video on www.vimeo.com from Lukasz Kubinski he show us how to
animate " Bipede Jump " .created a nearly 2-hour video tutorial consisting of three parts.
In this video he use the polish language however you can understand it.

The first part shows the basic animation of biped running.

ANIMATION TUTORIAL PART1 from Lukasz Kubinski on Vimeo.

Part 2

The author of this video is Luke KUBIŃSKI, www.dashdot.pl

3DCreative Issue 40 is out now!

135 page magazine includes interviews with Alex Oliver and Sebastien Sonet, and for all you who are following Rafael Ghencev's ZBrush Character Creation tutorials series, this month you won’t be disappointed as he creates an 'Extreme Pierced & Tattooed guy - plus much, much more.

More info : http://www.3dcreativemag.com/

Monday, December 1, 2008

New! Illustrate v.5.5 for 3ds max 2009

Illustrate! is a non-photorealistic renderer. It allows you to render your 3D scene in a variety of artistic styles. The most common is the cel or toon style where the objects are rendered with a single or limited number of colors and the edges are drawn with a line. This version of Illustrate! is particularly adept at this style of rendering. It includes a lot of advanced features for creating film resolution cel renderings.

Illustrate! also renders illustrations. Most commonly these are technical illustrations with hidden-lines eliminated. Illustrate! supports a huge variety of line styles so you can create complex illustrations.

One amazing feature of Illustrate! is its ability to render these styles out to vector artwork. It currently supports Shockwave Flash, Adobe Illustrator, and Autocad DXF output. This allows you render your 3D scenes for displaying on the Internet or for inclusion with other vector graphics.

More info :


Saturday, November 22, 2008

New Ice Age 3 Trailer

Watch new Ice Age 3 Trailer!


Watch Here!!!

Wednesday, November 19, 2008

Mechanical Robot Blueprint

Mechanical robot blueprint with all four large accurate views with supporting ref pics, well worth the download



Brazil v1 for max 9 ,2008

Brazil r/s is an advanced, fully-integrated rendering suite for Discreet's top-selling animation software 3ds max and Autodesk VIZ, Autodesk's visualization solution. Brazil r/s Brazil r/s is designed by and for production professionals as a powerful, flexible and affordable high-end commercial solution for film, broadcast and cross-visualization applications. It offers uncompromising image quality and addresses the need for the natural, streamlined workflow that CG artists demand.

"Brazil Version 1.0 delivers on our commitment to empower artists with a meticulously engineered and mature rendering architecture that is capable of the highest quality imagery and performance," said Scott Kirvan, CEO of SplutterFish

More info : www.splutterfish.com

Saturday, November 8, 2008

Hectic Electric :: Production Focus

I was so impressed with the advert shown on CGTalk a couple weeks ago, Very cool, very funny.
What do you think with this advert ? :)


Wednesday, November 5, 2008

Wallpaper PSD

Wallpaper PSD
9.3 MB | 1280×1024



Tuesday, November 4, 2008

Exclusive Max, Maya, XSI comparisons

The following pages contain excerpts from the white paper titled "Quantifying performance in 3D modeling and animation software" 3dspeedmachine.com was given permission to summarize the findings of the tests.

More info :


Monday, October 27, 2008

Blueprints For Modeling in 3ds max

Blueprints For Modeling in 3ds max &
Lots of cars, from audi,bently, bmw, chrysler, dodge, ford, honda, jaguar, lamborghini, land rover, mercedes, mazda, mitsibushi,pontiac, rolls royce,toyota,volvo, volkswagon and loads more.

Just rescale in photoshop then build the 3d model in 3ds max, maya etc.
Il be uploading another pack of planes, trains, people, and stuff soon



Friday, October 24, 2008

Making of The Hole part 3

9. Apply these parameters to the spline to obtain tubular:

10. Scale out these splines to make it out of the greeble and obtain this:
11. Now you can create other buildings like this:
12. Deactivate the modifier and go back to editable Poly => polygon level. Select these polys and detach them as clone "scatter_base":
13. Select the building done in 11. and select scatter in Compound Object.
14. Set these parameters in scatter:
By playing with all those stuff you reach these kind of modeling:

Copyright © Jean-Francois Liesenborghs
Source : http://www.3dimensions.us

Making of The Hole part 2

4. Apply the greeble modifier with these parameters:

5. Apply again the greeble modifier with these parameters => It s Magic ;-) :
6. You obtain this, it is a little bit confusing like this:
7. With some ligthing with shadows you have this:
8. To break the monotony of greeble you can add some tubular. You go back on the editPoly level and select these edges. Than convert it to spline.

Copyright © Jean-Francois Liesenborghs
Source : http://www.3dimensions.us


Making of The Hole part 1

In this tutorial we use the free plugin Greeble

1. Create a sphere with enough segments. Convert sphere to editPoly and keep only the top of it. Extrude the poly at the top to obtain this :

2. Select these polygons

3. Extrude these polygons

Copyright © Jean-Francois Liesenborghs
Source : http://www.3dimensions.us

How was made Iron Man.

Watch small video clip how was made Iron Man.