4. Apply the greeble modifier with these parameters:
5. Apply again the greeble modifier with these parameters => It s Magic ;-) :
6. You obtain this, it is a little bit confusing like this:
7. With some ligthing with shadows you have this:
8. To break the monotony of greeble you can add some tubular. You go back on the editPoly level and select these edges. Than convert it to spline.
Copyright © Jean-Francois Liesenborghs
Source : http://www.3dimensions.us
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Friday, October 24, 2008
Making of The Hole part 2
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