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Monday, October 27, 2008

Blueprints For Modeling in 3ds max



Blueprints For Modeling in 3ds max &
Lots of cars, from audi,bently, bmw, chrysler, dodge, ford, honda, jaguar, lamborghini, land rover, mercedes, mazda, mitsibushi,pontiac, rolls royce,toyota,volvo, volkswagon and loads more.

Just rescale in photoshop then build the 3d model in 3ds max, maya etc.
Il be uploading another pack of planes, trains, people, and stuff soon


download

http://rapidshare.com/files/134986017/Blueprints_for_3ds_max_and_maya.rar
or
http://depositfiles.com/files/8213526


Friday, October 24, 2008

Making of The Hole part 3



9. Apply these parameters to the spline to obtain tubular:


10. Scale out these splines to make it out of the greeble and obtain this:
11. Now you can create other buildings like this:
12. Deactivate the modifier and go back to editable Poly => polygon level. Select these polys and detach them as clone "scatter_base":
13. Select the building done in 11. and select scatter in Compound Object.
14. Set these parameters in scatter:
By playing with all those stuff you reach these kind of modeling:



Copyright © Jean-Francois Liesenborghs
Source : http://www.3dimensions.us
----------------------------------


Making of The Hole part 2



4. Apply the greeble modifier with these parameters:


5. Apply again the greeble modifier with these parameters => It s Magic ;-) :
6. You obtain this, it is a little bit confusing like this:
7. With some ligthing with shadows you have this:
8. To break the monotony of greeble you can add some tubular. You go back on the editPoly level and select these edges. Than convert it to spline.






Copyright © Jean-Francois Liesenborghs
Source : http://www.3dimensions.us

------------------------------------


Making of The Hole part 1


In this tutorial we use the free plugin Greeble

1. Create a sphere with enough segments. Convert sphere to editPoly and keep only the top of it. Extrude the poly at the top to obtain this :

2. Select these polygons

3. Extrude these polygons



Copyright © Jean-Francois Liesenborghs
Source : http://www.3dimensions.us


How was made Iron Man.



Watch small video clip how was made Iron Man.


http://www.theembassyvfx.com/


Tuesday, October 14, 2008

Ambient Occlusion with Alpha part 2

Now comes the real part. After adding this new map (ambient\reflective occlusion) to an empty slot, add this map to the self illumination slot to both the leaf materials (or any material having alpha in scene), make sure to use instance while dragging & dropping onto the slot .Turn off the color map and change the color slot color of diffuse to pure white.


Now add a new mental ray material to an empty slot with ambient\reflective occlusion map added to its surface slot (use instance) as shown below.


This new mental ray material with ambient\reflective occlusion map needs to be applied on to any other object in scene which is not using any opacity map. Once this is done, hit render now your render should look something like this as shown below.


At first instance the scene would look very noisy that’s because the sample rate under ambient\reflective occlusion map is default to 16, change this value to 128 which would make your scene less noisy as shown below.

The whole ideology for me showing this tutorial was imaging you has a huge scene with some 100s of materials applied to the objects & out of which 20 materials are applied to the plants or trees or any other object that has opacity to this. Using this method u can simply apply one ambient\reflective occlusion map to all the materials having opacity & make a new mental ray material for the rest of the object not having any sort of opacity. In one of my personal scene I had a real hard time getting ambient occlusion with alpha, using all the different plug-ins gave me lots of problems. But in the end I found this procedure to be very stable even in the bigger scenes without any errors or crashes .I hope it would be a great help to you guys also in making your scenes.

You can always reach me at charan [at] csgfx.com....

About the Author - I am 3d Modeler and Texture artist. Born and raised in India with Computer Science as my Background. I started 3d modeling in 3ds max in 2001 with strong will and devotion. I completed my Game Design course from Art Institute of Vancouver where I learnt various skills such as sketching, tetxuring, modeling and level designing.

Ambient Occlusion with Alphaby Charanjeev Sawhney Web: www.csgfx.com


Ambient Occlusion with Alpha part 1


This tutorial is for all my 3d artist friends out there & it’s all about using ambient occlusion in 3ds max with the help of just mental ray. Ambient occlusion is a widely used pass in industry level these days. There are many different ways to do this, but as per my experience with bigger scenes generally people facing lots of problems for eg. Crashing of scenes, alphas not generated properly for plants or any opaque objects or else which plug‐in to use & how? Lately I came across a better & crash proof technique using mental ray. Let’s start with a simple scene of 3ds max. Below I have a simple scene set up with 3 planes & a box.


Let’s say, I have some different materials applied to all the different objects & my planes have two different leaves textures with alpha in the scene as shown below.

Now open the render scene, setup option & change the renderer from default scanline to mental ray renderer. Open the material editor, click on an empty slot. Then click on the Get material & add ambient\reflective occlusion map.


Ambient Occlusion with Alphaby Charanjeev Sawhney Web: www.csgfx.com


Ambient Occlusion with Alpha part 2




Sunday, October 12, 2008

Best Scripts for 3dsmax 2009 "All in 1 pack"


Best Scripts for 3dsmax 2009


Content:

10 Modifier Script (3dsMax 2009)

5 Particles Script (3dsMax 2009)

28 Object Script (3dsMax 2009)

10 Render Effect Script (3dsMax 2009)

--------------------------------------------------------------------

Render Effect
Author / WWW Name / Download Plugin Type
Oleg Bayborodin ParticleFlow Tools Freebies v1.073
75.2 KB Particles
Compiled / Description
24.08.2008

This is an assortment of operators for ParticleFlow:

Stop- particles stop completely as soon as they enter the event. The operator has check boxes for Position and Rotation.
Stop Gradually- allows you to stop particles gradually. You can set the time at which particles should begin slowing down, as well as the time at which they should come to a complete halt.
Camera IMBlur- this operator is used when rendering a particle system with motion blur as viewed from an animated camera. It corrects a problem in which Image Motion Blur doesn’t take camera motion into account when rendering a particle system.
Camera Culling Operator- can reduce the geometry load in the viewports and/or at render time by filtering out all particles not visible to the camera.
Copy Out Test- a simplified version of the Spawn test that you can use to reduce overhead in the particle system when you simply want to duplicated particles without using other Spawn settings.
Display Script Operator- a diagnostic tool that lets you display viewport data associated with each particle.
Simple Mix- a videopost filter.
Author / WWW Name / Download Plugin Type
Peter Watje Hair v0.93
100 KB Particles
Compiled / Description
16.04.2008

Hair is a particle system used to simulate hair. It was mainly aimed at doing long head hair but can also be used for short body hair. Since it is a particle system most particles space warps will work with it.
Author / WWW Name / Download Plugin Type
Peter Watje Particle+ v2.02
185 KB Particles
Compiled / Description
16.04.2008

This is an update to the basic Max Particle System. It adds a few more particle types, a few more emitter shapes, a particle position dump, and stream velocity and motion.
Author / WWW Name / Download Plugin Type
Sisyphus Software MaxTrax v2.1
295 KB Object / Particles
Compiled / Description
12.04.2008

MaxTrax is a mixture of procedural object and particle system for creating tyre tracks, skid marks, or anything else you need to create trails for. It consists of two types of object: MTrack uses particles to create the trails and can be influenced by particle spacewarps, and GTrack, which creates the trails using geometry and can be collapsed to a mesh.
Author / WWW Name / Download Plugin Type
Sisyphus Software Special Purpose Particles v1.2
780 KB Particles / Spacewarp
Compiled / Description
12.04.2008

SPP consists of two particle systems (Halo and Phasor) and one spacewarp (Vertex Lock). Halo creates a system of particles which rotate in a generally circular path about an axis, Phasor creates a system of particles which flow from one end of the icon to the other in a wavelike path, and Vortex Lock is a particle motion controller which ‘grabs’ particles, spins them into a whirling vortex, then locks them into a stable rotation path.
Render Effect
Author / WWW Name / Download Plugin Type
Chaos Group SimCloth3 v1.84
512 KB Modifier
Compiled / Description
26.07.2008

SimCloth is a simple cloth plugin for Max capable of simulating different kinds of fabrics, as well as rigid bodies. SimCloth supports full collision and self-collision detection and response.

SimCloth is also OpenSource, and the source code is available here.
Author / WWW Name / Download Plugin Type
Grant Adam Translucency Modifier v1.0
30 KB Modifier
Compiled / Description
24.04.2008

This is a rewrite of Grants old Translucency fake script as a plugin - so many many times faster. It works on vertex colours, you can either paint them or use the assign vertex colours utility.
Author / WWW Name / Download Plugin Type
Grant Adam ColorPolyByVerts v1.1c
328 KB Modifier
Compiled / Description
24.04.2008

This tool colours polygons by 3, 4 or 5+ verts/edges. This makes it easy to see triangles, quads, and 5+ sided polygons for cleaning up models. It also has a numeric feedback as tiny triangles may be missed at first glance.
Author / WWW Name / Download Plugin Type
Grant Adam Map to Vertex Color v1.0
44.5 KB Modifier
Compiled / Description
24.04.2008

This is a modifier that converts a map to vertex colours (or modifies any channel). It also has options to assign a vertex selection by the maps values.
Author / WWW Name / Download Plugin Type
Grant Adam Blur Vertex Color v1.0
35.5 KB Modifier
Compiled / Description
24.04.2008

A modifier that blurs the vertex colours (or any mapping channel). This is conceptually much like the blur routine in the Vertex Paint modifier, but as a modifier.

The Max 2009 version can convert a stack vertex selection to vertex colours (allowing it to be used as a mask in a material etc.).
Author / WWW Name / Download Plugin Type
Grant Adam Spline Mesher v1.0
34.5 KB Modifier
Compiled / Description
24.04.2008

This is like a renderable spline but with the option to use a curve to define shape. It has a bunch of other options like mapping style, grow options, and a secondary spline shape which can be blended to at a certain point on the spline with a soft-width setting.
Author / WWW Name / Download Plugin Type
Grant Adam Propagate Soft Selection v1.0
28.5 KB Modifier
Compiled / Description
24.04.2008

A modifier that sets an entire objects soft selection value to the maximum found on the object - ie. if one vertex is 0.5 selected, the entire object will be set to 0.5. Useful for controlling selection over an entire object by a soft volume select.
Author / WWW Name / Download Plugin Type
HABWare Carrera v9.0
46.7 KB Modifier
Compiled / Description
12.04.2008

A modifier that handles self-intersecting splines by breaking them up, or by lifting one segment over the other.
Author / WWW Name / Download Plugin Type
HABWare HSpline v9.1
41.5 KB Modifier
Compiled / Description
13.04.2008

A spline modifier that creates vertices with a given distance and supports segmentation of splines.
Author / WWW Name / Download Plugin Type
HABWare Sticks v9.0
55.8 KB Modifier
Compiled / Description
13.04.2008

A modifier for meshes which generates a stick for each visible edge, and a ball for each vertex.
Author / WWW Name / Download Plugin Type
Andrey Kozlov MadCar v1.0
154 KB Object
Compiled / Description
05.08.2008

This plugin is for creating 4-wheel vehicle animation in Max. It supports key-driven animation and real-time driving. The plugin consists of two parts: the MadCar Object (the vehicle dummy) and the MadCar Controller (for linking scene objects to the car dummy).
Author / WWW Name / Download Plugin Type
Bionatics s.a. EASYnat v2.5.148
11.9 MB Object
Compiled / Description
17.05.2008

EASYnat is a plant growth simulator capable of reproducing at a botanically coherent level, growth and seasonal changes among more than 500 plants from 5 continents.

EASYnat enables architects to rapidly visualize and with realism the evolution of a landscaping project. It also cuts production costs and guarantees an investment return, thus providing the architect with a powerful tool able to efficiently respond to the competition.

Created from AMAP technology that was developed by the CIRAD, EASYnat uses both computer science and botany to achieve its end. Plants are calculated from a virtual seed containing an expression of their genetic information. EASYnat can therefore rapidly and instantaneously model botanically coherent plants that are photo-realistic.

This fully functional free version comes with 4 plants (chestnut tree, aleppo pine, flower and oleander). Purchasing just one seed will give you access to the full version of EASYnat 2.5 including updates.
Author / WWW Name / Download Plugin Type
Cuneyt Ozdas Counter Text v4.1.26.11
587 KB Object
Compiled / Description
09.05.2008

An advanced version of the standard Max text shape primitive. It has the ability to include dynamic numbers that changes over time, within the text body.
Author / WWW Name / Download Plugin Type
David Baker mr Geometry Shader Object v1.0
35.4 KB Object
Compiled / Description
17.04.2008

This plugin is needed if you want to use mental ray geometry shaders in Max.
Author / WWW Name / Download Plugin Type
GuruWare gw::Ivy v0.9b
778 KB Object
Compiled / Description
24.08.2008

Based on Thomas Luft’s Ivy Generator, this plugin lets you grow ivy on any model scene. The growth of the ivy can be animated, and it has a load of settings to help you try and keep your ivy under control.
Author / WWW Name / Download Plugin Type
HABWare DEM to MAX v9.0
82.9 KB Object
Compiled / Description
15.04.2008

Used to import Digital Elevation Maps into Max. It supports USGS DEM, VistaPro DEM and GTOPO30 files. It creates an elevation object which allows you to define the detailing. You can also set materials depending on the elevation.
Author / WWW Name / Download Plugin Type
HABWare Moebius v9.0
120 KB Object
Compiled / Description
13.04.2008

A plugin that generates moebius tapes for you.
Author / WWW Name / Download Plugin Type
HABWare Photometer v9.0
60.7 KB Object
Compiled / Description
13.04.2008

A helper object that allows you to measure the light color at any point in your scene.
Author / WWW Name / Download Plugin Type
HABWare SGI Logo v9.0
50.2 KB Object
Compiled / Description
13.04.2008

Generates a mesh that looks like the workstation vendors logo.
Author / WWW Name / Download Plugin Type
HABWare Spider v9.0
75 KB Object
Compiled / Description
13.04.2008
Author / WWW Name / Download Plugin Type
HABWare ToyTrain v9.0
57 KB Object
Compiled / Description
13.04.2008

A system plugin, where you can define trailers following an engine at any given distance. It can also handle push and pull sequences.
Author / WWW Name / Download Plugin Type
HABWare XIdMary v9.0
87.5 KB Object
Compiled / Description
13.04.2008

A stereo camera object and several stereo image compositors.
Author / WWW Name / Download Plugin Type
Itoo Software Forest Lite v3.0
7.68 MB Object
Compiled / Description
28.04.2008

Forest is a plugin designed to give a complete solution for creation of vast surfaces of trees and plants. There are other plugins that allow you to create beautiful trees (with thousands of faces), but only ‘Forest’ enables you to create a complete forest with thousands of trees using only a fraction of the resources.
Author / WWW Name / Download Plugin Type
J. Antonio Ambl├ęs LightMesh v0.9
73.1 KB Object
Compiled / Description
12.04.2008

With this plugin you can turn any object into a light source. This is done by putting a light on every vertex of a mesh. These lights can be omni or free direct and their color will be defined by: 1) the color of the bitmap texture on every vertex; 2) the diffuse color of the material assigned to the object; 3) the color of the object.
Author / WWW Name / Download Plugin Type
John Burnett ForceViewer v4.05.2008
66.1 KB Object
Compiled / Description
12.04.2008

This is a helper object that lets you directly visualize the effects of spacewarps in a scene.
Author / WWW Name / Download Plugin Type
John Burnett NullHelper v4.05.2008
84.5 KB Object
Compiled / Description
12.04.2008

A bit like a (much) enhanced Dummy object, with options including shape, wirecolor, size, and viewport labels, etc.
Author / WWW Name / Download Plugin Type
Martin Enthed / Creative Tools AB Ego v1.14
27.4 KB Object
Compiled / Description
12.04.2008

This is a plugin for making LEGO-like objects, with fully animatable parameters.
Author / WWW Name / Download Plugin Type
nPower Software Power NURBS / Solids / Translators Viewer v5.10
39 MB Object
Compiled / Description
11.06.2008

This viewer tool allows sharing of models created using nPower Softwares Power NURBS / Solids / Power Translators / Power RhinoToMax / Power UGSToMax, Power SolidWorksToMax, and Power CatiaToMax plugins. The viewer plugin is especially useful for people who want to render with render farms. If you have render farms, and you need to render ‘Power’ models, you should install this free plugin on the render farm machines.
Author / WWW Name / Download Plugin Type
Peter Watje BlobMesh v1.0a
75.2 KB Object
Compiled / Description
16.04.2008

This is an enhancement to the shipping BlobMesh compound object. It adds 2 new options: analytic normals and the option to use a 3D texture as an iso surface. These are only available when ‘Large Data Set Optimization’ is on.

I’ve made a few changes so that both versions of BlobMesh (the original and this one) can be loaded at the same time. This one appears in Max as BlobMesh2.
Author / WWW Name / Download Plugin Type
Peter Watje Particle Spline Object v1.01b
35 KB Object
Compiled / Description
14.04.2008

A spline object that uses a particle system as a reference. Basically it draws a spline between all the particles based on their age.
Author / WWW Name / Download Plugin Type
Sisyphus Software Grass-O-Matic v1.2
451 KB Object
Compiled / Description
12.04.2008

Grass-O-Matic is a procedural object which generates animated grass or hair. It allows you to individually configure and animate all the major characteristics of its grass geometry, and it also includes a built-in, gust-based wind system.
Author / WWW Name / Download Plugin Type
Sisyphus Software MaxTrax v2.1
295 KB Object / Particles
Compiled / Description
12.04.2008

MaxTrax is a mixture of procedural object and particle system for creating tyre tracks, skid marks, or anything else you need to create trails for. It consists of two types of object: MTrack uses particles to create the trails and can be influenced by particle spacewarps, and GTrack, which creates the trails using geometry and can be collapsed to a mesh.
Author / WWW Name / Download Plugin Type
Sisyphus Software Proteus v1.1
248 KB Object
Compiled / Description
12.04.2008

Proteus is a powerful metaball package which includes a full complement of metaprimitives, the Proteus MetaSurface, and a modifier form of Proteus which can turn normal objects into metasurfaces. Proteus offers built-in scaling controls, negative tension capabilities, and color-coded wireframes according to tension.
Author / WWW Name / Download Plugin Type
Tom Hudson Displays v0.1 beta
451 KB Object
Compiled / Description
12.05.2008

This plugin is used to create animated digital displays such as LEDs, LCDs and old-style Burroughs ‘Nixie’ formed-wire vacuum displays. The supplied library maintenance utility allows users to define new custom displays as needed for various projects and store them in a common library.
Author / WWW Name / Download Plugin Type
Vladislav Gavrilov Spiral v1.0
225 KB Object
Compiled / Description
16.04.2008

Spiral is a new parametric shape object similar to the standard Helix object. However, in contrast to Helix, it is based on the Gold (Archimedes’ Spiral) or Logarithm (distance between turns is not equal) algorithm and the user can control the number of vertices.
Author / WWW Name / Download Plugin Type
Vladislav Gavrilov Snake v1.0
288 KB Object
Compiled / Description
16.04.2008

This is a shape object for creating snake-like splines.
Author / WWW Name / Download Plugin Type
Vladislav Gavrilov TreesPainter v0.20
596 KB Object
Compiled / Description
22.04.2008

An easy way of creating low-poly trees in your scene. You can paint the trees where you want them, and you can also use any other mesh object in place of the tree. It also supports scattering the trees as instances, and more…
Render Effect
Author / WWW Name / Download Plugin Type
Grant Adam FrameInfo v1.13
402 KB Render Effect
Compiled / Description
24.04.2008

FrameInfo is a render effect primarily written as a preview aid which after your frame is rendered writes data to the image. You can use it to add user-defined data such as a timestamp or render time, or to render the safe frame or aspect indicators onto your image.
…Top
Author / WWW Name / Download Plugin Type
Grant Adam Extended Multipass Motion Blur v1.0
26.5 KB Render Effect
Compiled / Description
24.04.2008

This is a modified multipass motion blur. It has the same settings as the built in one, with some extra options for the blending mode.

Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Adjust Color v1.5
41 KB Render Effect
Compiled / Description
03.05.2008

This effect is useful for tuning brightness, contrast and gamma in the RGB channels.

Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Distance Fade v1.6
44.7 KB Render Effect
Compiled / Description
03.05.2008

Allows you to modify color and alpha-channel of your scene depending on depth (Z- buffer). It can be used to imitate the standard fog/mist (it works considerably faster than the usual effect), and can also be applied to specific objects.

Author / WWW Name / Download Plugin Type
Pavel Kuznetsov G-Corrector v1.0
40.8 KB Render Effect
Compiled / Description
03.05.2008

Useful for correcting the G-channels of lots of objects when rendering large scenes with stand-in geometry or billboards.

Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Milky Way v3.0.1
62.6 KB Render Effect
Compiled / Description
02.05.2008

A render effect for creating a starry sky. Includes the possibility to assign stars Object / Material ID’s, motion blur and other effects such as Hyperspace.
Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Replace ID v1.0
37.8 KB Render Effect
Compiled / Description
03.05.2008

This render effect allows you to change the Object ID’s and Material Effect ID’s after rendering, making them animatable.
Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Surface Blur v2.1
48.8 KB Render Effect
Compiled / Description
03.05.2008

This effect is intended for blurring down shiny surfaces, including transparent and reflective surfaces.
Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Throughout v1.0
38.1 KB Render Effect
Compiled / Description
03.05.2008

Allows you to apply effects such as Glow and Highlight to objects behind other transparent objects. Uses Object ID or Material Effect ID to apply the effect.
Author / WWW Name / Download Plugin Type
Pavel Kuznetsov Trail v3.5.2.1
63.4 KB Render Effect
Compiled / Description
28.04.2008

Generates trails behind moving objects, similar to the GhostTrails plugin.
****
download


http://rapidshare.com/files/144106452/All_Scripts_for_3dsmax_2009.rar

Enjoy ^ ^


Friday, October 10, 2008

“Bolt” Extended Clip


Walt Disney Pictures has revealed an extended clip from “Bolt” online. This is the first one footage that was shown at the Comic-Con this year.

For super-dog Bolt (voiced by John Travolta), every day is filled with adventure, danger and intrigue, at least until the cameras stop rolling. When the canine star of a hit TV show is accidentally shipped from his Hollywood soundstage to New York City, he begins his biggest adventure yet, a cross-country journey through the real world.

Armed only with the delusions that all his amazing feats and powers are real, and with the help of two unlikely traveling companions, a jaded, abandoned housecat named Mittens (voiced by Susie Essman), and TV-obsessed hamster in a plastic ball named Rhino, Bolt discovers he doesn’t need superpowers to be a hero. Miley Cyrus brings her vocal talents to the role of Penny, Bolt’s human co-star on the television series.

Chris Williams will be making his directorial debut with “Bolt,” but has previously written scripts for other Disney films like “Mulan” and “The Emperor’s New Groove.” His new movie is scheduled to hit theaters on November 26th.







Source: http://www.filmofilia.com/2008/09/20/bolt-extended-clip/


Wednesday, October 8, 2008

Camion chenille 3d model


Camion chenille 3d model
3d max - 6 Mb

.max format. This type of hauling vehicles existed some 80 years back.


download

http://www.filefactory.com/file/d231a7/


Enjoy !


Wednesday, October 1, 2008

Roof Designer 1.1



What is Batzal Software Roof Designer?

Roof Designer is a new plug-in, currently only for Autodesk 3D Studio Max which helps architecture visualizers to model roofs.
The Work Process

Roof Designer lets the user constrain mesh faces to geometrical planes, making all of the face's vertices reside on one flat surface.
Roof Designer automatically texture the output and can even put mesh tiles, of the user's choice, on it.
This process takes no more than few minutes, a fraction of the time that it takes to get the same results without it.
Evaluation Period

The Roof Designer plug-in gives an evaluation period of 14 days to test its capabilities. although can't be used commercially, the plug-in is fully functional during that time. After 14 days the plug-in will be locked until a License Activation Code will be supplied. The License Activation Code can be purchased in this website.
Support

Roof Designer comes with a documentation file, explaining every control and dialog of it. the documentation file also has a tutorial for getting started. This site has an online troubleshooting forum for peers and development team support. it's also possible to contact the development team through E-mail, check the Contacts section for that...


More info: http://www.batzal.com/index.php