Texture Maker Enterprise 3.0.3 | 13 MB
I've included the free Photoshop plugin to integrate this with PS, (I didn't think we needed to swamp the website with a bunch of downloads for it).
Description: Texture Maker is a seamless texture generator and designer. The application contains everything needed to create seamless textures for use in 3D rendering packages, game development, web graphics, image and video editing.
It can create procedural and hand painted textures from scratch, remove visible seams from existing images, crop textures from photos by applying a perspective correction, render seamless tiles from structure sample patches and combine existing textures and height maps with realistic illumination.
Also animated textures are no problem with Texture Maker. The program is even capable of generating seamless animation loops.
Texture Maker can be extended with plugins and automates complex operations with its scripting abilities. Nearly all functions take advantage of multiple CPUs in the system.
All functions are optimized for seamless textures
More than 130 different generators, filters and deformation tools
Nearly 700 presets for quick results
Standard tools for color correction, rescaling, adding borders etc.
Can render animated textures with seamless loops
Automatic mip-mapping for zoomed-out textures
Shader for realistic illumination
Textractor tool to extract textures from photos with perspective correction
ISampler tool to create large, homogeneous, seamless textures from sample patches
Kaleidoscope tool to render symmetrical tiles
Genetic Texture Generator for quick abstract tiles
Convert grayscale textures to RGB normal maps
Landscape renderer which produces environment maps
Particle System for animated textures like weapon effects and fluids
Realtime texture preview on standard primitives and pre-rendered models
Fully scriptable and batch rendering
Programmable hotkeys for optimal workflow
Extensive help system
Support for multiprocessor systems (SMP) and hyperthreading
Download from Depositfiles
For more info: Product homepage
Wednesday, April 30, 2008
Saturday, April 26, 2008
Tuesday, April 22, 2008
Monday, April 21, 2008
Sunday, April 20, 2008
12 Roof Tiles
3D Total Textures vol 15
150 - Colour texture maps.
150 - Matching Bump Maps
15 - Extra bump maps for adding Bump to flat colour surfaces
45 - Matching Tiff files with built in Alpha Maps for textures with transparent edges
20 Floors (wood, stone, tiled etc)
8 Ground (sandy, stone etc)
12 Woods (planks, raw etc)
13 Stone (pebbles, rocks, stone faces etc)
22 Trees (trees, leaves, bark etc)
18 Skies (night & day)
12 Roof Tiles
AMAZONICA: TEMPLE PYRAMID | 12.1 MB
The ImageNation Amazonica Temple Pyramid model is a gorgeous and mysterious icon which works beautifully on its own or with any of the other elements in the Amazonica series.
Built with painstaking attention to detail and complete with meticulously painted color and bump maps, the pyramid works equally well as a distant backdrop or in closeup renders. For even higher detail tower renders, take a look at the Amazonica Tower model set, which includes detailed interior and balcony settings.
For more info: Product homepage
Saturday, April 19, 2008
Autodesk 3ds Max Design 2009 - 913.89 Mb
Explore, validate, and communicate your ideas with Autodesk® 3ds Max® Design software—a comprehensive 3D modeling, animation, and rendering solution designed to support the way designers and visualization experts work: creatively, iteratively, and across multiple software applications.
Friday, April 18, 2008
Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.
More info : http://www.orionflame.com/
Thursday, April 17, 2008
Wednesday, April 16, 2008
Greenworks Xfrog 3.5 Standalone - XfrogTune1.0 + Plugins for 3D Studio Max 6-9,
State-of-the-art organic 3D modeling available in both standalone and plug-in versions.
Xfrog from Greenworks Sofware is widely recognized as the top-of-the-range procedural organic 3D modeler, specializing in producing absolutely realistic vegetation. The name has nothing to do with frogs but instead is an acronym for X-windows based Finite Recursive Object Generator which gives some clue as to how the program goes about its business. Xfrog grew out of academic research into natural organic structures which recognized that apparently complex plants and trees are actually built on just a few relatively simple building blocks - the key is how these objects are repeated and distributed. Which is where Xfrog the program comes in. It provides dedicated components for creating, distributing and affecting geometry such as the Tree component for handling branching, the Phiball component for multiplying elements across the surface of a sphere (think sunflower head) and the Attractor component for deforming geometry. Put them together – there’s only nine in total – along with a limited range of primitives such as Tubes and Triangles (ideal for branches and leaves respectively) and you can quickly generate the framework for a complex plant or tree simply by dragging and dropping from Xfrog Library panel onto the Hierarchy Editor.
Xfrog 3.5’s organic modeling is based on studies of plant development.
The central Tree component’s parameter tab also provides a whole host of advanced functions for controlling aspects that vary over distance such as trunk size, growth scale and density which are handled via simple onscreen graphs. These functional parameters are great for producing variations on a theme and particularly important as they can be keyframed to produce animations (you’ll need Xfrog Full for animation). And because Xfrog is based on the way that real plants grow, you can quickly create a realistic animation of your plant developing over time, putting out new shoots, growing towards the light and so on.
So once you’ve finished your model or animation what do you do with it? Xfrog can only handle one plant at a time and doesn’t offer rendering itself so you need to work hand-in-hand with another 3D modeler. Models and model sequences can be output to various formats including the OBJ, LWO and 3DS standards complete with texture maps so you’ll be able to load your Xfrog plants and animations into just about any package. However, with advanced plants consisting of thousands of objects, this can be unwieldy to say the least which is why Greenworks provides dedicated plug-ins for a number of packages such as 3ds max, LightWave, Maya and Cinema 4D that enable XFR files to be imported directly.
This is a big step forward, but of course you immediately lose the editability that Xfrog itself offers. And if you’re effectively just importing a mesh then there are plenty of other alternative methods to consider, not least buying in a third-party model. The ideal would be to have Xfrog’s organic modeling power actually there within your favourite 3D application. Greenworks clearly thought the same which is why its latest Xfrog 4.x technology no longer operates as a standalone but rather as a plug-in from within either Maya or Cinema 4D.
I looked at the version of Xfrog 4.2 which work with Cinema 4D 8.1 and higher. Cinema 4D makes a natural host as the hierarchical Xfrog components can simply be converted to hierarchical Cinema 4D objects. In the porting process Greenworks has taken the opportunity to rationalize, combining the former Tree, Horn and Leaf components into a single more powerful Branch object and merging the Hydra and Wreath. It has also added new power with a Variations object for alternating multiple repeated objects (handy for varying leaves), a dedicated Curvature object for parametrically defining and animating splines and support for Pruning objects.
Xfrog 4.x provides even more power as a plug-in.
Despite the new functionality I have to say that I still prefer the more intuitive set of components and the dedicated real-time environment provided by Xfrog 3.5. But providing the Xfrog functionality directly within the 3D application certainly opens up whole new avenues of power and creativity. With the ability to add any object to the hierarchy and to use advanced volumetric materials for example it’s possible to use Xfrog 4.x to produce some beautiful abstract imagery. And when you remember Cinema 4D’s excellent mesh editing, rendering, deformers, animation and level of detail handling (so that scene elements in the background automatically demand less processing), you can see why Greenworks has decided to go down the plug-in route.
Whether standalone or plug-in, Xfrog provides the most powerful dedicated organic modeling available - but it still has one major drawback. If you just want to drop a believable tree or flower into your scene, you’re talking about a huge amount of work to build it up from scratch. By comparison other options, such as Vue Professional with its SolidGrowth technology, let you generate a variation on a preset plant species with just a couple of clicks.
In fact Xfrog does offer similar convenience but to take advantage of it you’ll have to buy one of the 16 XfrogPlants libraries. These are divided into categories such as European and American Trees, Groundcover and Flowers each containing 20 different species represented in three or more different varieties or different stages of growth. Each high quality XFR model is a botanically-correct labour-of-love and comes complete with digitized images of actual leaves, petals, bark and so on. Crucially the results are stunning. Best of all, with the plug-in versions of Xfrog 4.x, most XFR files can be imported either as ready-to-render meshes or ready-to-customize Xfrog objects.
If realistic 3D plant handling is only an occasional requirement then Xfrog is almost certainly overkill; if it’s central to your work then Xfrog becomes essential.
download from rapid share
download from rapid share
download from rapid share
Tuesday, April 15, 2008
Monday, April 14, 2008
The tutorial will begin by creating and applying materials for the various parts of the car, such as glass, chrome and tyres, as well as texturing some simple geometry that will make up a scene. It will then move onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series
will culminate with a section on rendering, where the aim will be to finish with a polished image.
download from rapid share : Tuc-Tuc_3DSMax.max
download from rapid share : Tuc-Tuc_3DSMax.pdf
Sunday, April 13, 2008
Version 4.1 of PolyBoost has now been released with support for 3ds max 2009 and 3ds max 2009 Design. The new version includes several bugfixes and code optimization, no new features. It is also available for 3ds max9 and 2008. The upgrade is free for existing users.
You can download PolyBoost 4.1 from http://www.polyboost.com
Saturday, April 12, 2008
Friday, April 11, 2008
KRAKATOA is Frantic Films’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.
It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
The rendering features include support for shading and texturing using standard 3ds Max maps and materials; Motion Blur and Depth Of Field effects; Particle Self-Shadowing and Shadow Casting from and onto matte objects; Ambient Participating Medium Extinction to simulate atmospheric and underwater light and color behavior and more.
The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices.
The Particle Management features include the ability to generate millions of particles using a unique Particle Partitioning method which overcomes memory and system limitations of 3ds Max; Input and Output support for Frantic Films’ open, compact and flexible .PRT particle data format, NextLimit’s RealFlow 3 and 4 particle BIN file format and a versatile and easy to use ASCII Comma Separated Values .CSV format which could be used to interact with any application that can read and write text files. Particle files can be saved from Krakatoa™ and also loaded into 3ds Max using Krakatoa™ Particle Loader objects or into Particle Flow using dedicated Krakatoa™ File Birth and Krakatoa™ File Position operators, thus allowing for a full data flow cycle where particles can be saved, reloaded and processed multiple times through different particle system setups.
download from Depositfiles
FaceGen Modeller description
FaceGen Modeller - create realistic human faces in 3D, at random or from your own photos.
FaceGen Modeller is a great program that lets you create realistic human faces in 3D, at random or from your own photos.
With FaceGen Modeller you can edit faces with 150 controls including age, race and gender. Apply animation morphs for expressions and phonemes.
FaceGen Modeller lets you export your work to various 3D file formats.
Here are some key features of "FaceGen Modeller ":
· Instant, realistic face creation:
Generate realistic faces at random for any race, gender and adult age group.
Easily create faces from one or more photographs.
Over 50 symmetric and 25 asymmetric shape controls.
Over 30 coloring (texture) controls.
Quickly shape faces to match almost any
adult human face.
Apply detailed skin textures.
· Flexible import options:
Match faces to your photographs.
Bring in your own head mesh and hairstyle models using the FaceGen Customizer.
Import your own texture images onto any object.
· Flexible export options:
Apply your face to any of our hi-res, med-res and lo-res meshes.
Or apply your face to your own mesh and UV layout using the FaceGen Customizer.
Save your faces in the FaceGen FG format and apply them later to any mesh.
Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI, VRML1 and VRML97.
Export texture maps to BMP, JPEG, TGA and TIFF.
Transform the coordinate system of your exports.
· Instant Animatability:
Comes with 36 expressions, phonemes and modifiers.
Blendshapes appear automatically in Maya.
Endomorphs appear automatically in Lightwave and are easily hooked up in MotionBuilder or any other application that reads LWO files.
Morph targets appear automatically in Softimage 3D and XSI.
Morph targets are batch exported in a single command for users of Max (via OBJ or 3DS), and for any other application that reads OBJ, 3DS or VRML1/97.
Animation morphs are mesh-specific and are not included with some of the add-on meshes.
download from rapid share
Puppetshop is a Rigging and Animation plugin for 3dsmax 8 (or higher).
It offers a unique blend of easy to use animator tools, while keeping the 'backdoor' open for technical directors.
Puppetshop has been used extensively in production environments (both film and games).
You can download demo version test this plugin and some tutorial here
Wednesday, April 9, 2008
Get Precise Visual Feedback and Professional Renders
Reveal rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the viewport of Framebuffer. Access to ProMaterials library for mental ray also provides materials for creating real-world design and building surfaces.
Streamline Your Character and Mapping Workflows
With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitates the character animation process. The release also delivers ne UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolset that streamline the UVW unwrap workflow.
CGArena April - May 2008 Issue - 40MB
Apr-May 2008 Issue Articles
* Interview with Anselm v. Seherr
* Photoshop: Making of Angel of War
* After Effects: Bullet Holes
* 3ds Max: Making of Guerriero
* XSI: Making of The Lengends Jeep Willys MB
* 3ds Max: Making of Dungeon
* Gallery - Showcase of latest 3D inspiring art
download from rapid share
Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL FX shaders for use in Max's viewport and in external game engines. Built right into 3ds Max, it offers a gradual learning curve to .fx shaders for artists who are used to the 3ds Max material editor.
ShaderFX's powerful schematic interface lets you quickly assemble shaders that support complex effects such as parallax mapping, fresnel fall-off, and cube map reflection, all by simply connecting nodes together. Your shader progress is displayed and updated in 3ds Max's viewport as you build the shader so you can always see your results in real-time.
download from rapid share
For more info: Product homepage
Tuesday, April 8, 2008
NodeJoe is a schematic material editor realized as a plugin for 3dsmax™ that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax™ internal data structures to provide compatibility with all the materials and textures that work with 3dsmax™.
The plugin provides an intuitive, clearly arranged graphical user interface to create, analyse and modify materials and textures within 3dsmax™. The working area is zoomable and draggable, presenting an interactive preview of materials, including all submaterials and subtextures, as well as showing their dependencies between each other. You can create connections between different materials by "drawing" directly on to the surface. The integrated automatic layout provides a clearly aligned diagram - at your fingertips. Nodejoe will give you a clear overview of the relationship between existing materials within the current scene.
NodeJoe only allows 1 nodeview : Removed
NodeJoe only allows 2 open libraries at the same time : Removed
Maxwell Render 1.6.1 Final
Maxwell Render™ is a physically correct, unbiased rendering engine. By calculating complex mathematics, Maxwell Render is capable of simulating light exactly as in the real world. Unbiased means Maxwell Render™ does not use tricks to imitate real world behavior like other renderers – everything is reproduced as it is through governing physical equations..... Maxwell Render™ connects via plugins to the major 3D design and CAD applications like 3ds Max™, Viz™, Maya™, LightWave™, Rhinoceros™, SolidWorks™, Archicad™, CINEMA 4D™, form·Z™, and SketchUp™.
Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption.
Many of the other displacement methods presently offered, pre-tesselate the given geometry and displace the vertices of this new cluster, which wastes a lot of memory resources before and during the render. Maxwell Displacement does not use triangle tesselation methods and does not prepare subdivided/tesselated geometry before rendering. Even when rendering, this technology has nothing to do with additionally created triangles.
Maxwell’s powerful infinite surfacing technology is capable of rendering very fine displacements even beyond texture resolution. With its seamless precision control, users can easily customize surface accuracy/ability and optimize the performance depending on your needs. In addition, Maxwell Displacement has very few parameters and is very comfortable to control.
Support for Instances means that you can have thousands of high polygon objects in your scene and Maxwell Render will render them using the same amount of memory as if you only had one of those objects in the scene. Instances are extremely useful to reproduce objects such as plants, bricks, stones and furniture.
370,000 polygons per object
Over 46 billion polygons total
MXCL memory used: 230 MB
Pre-voxelization time: 28 seconds
Machine: P4 2.8HT with 1GB RAM
This can potentially offer great time savings for those with multi-core systems, especially when enabling motion blur. Memory usage during voxelization has also been optimized, which will be most noticeable on 64-bit systems and to a lesser extent on 32-bit systems.
Users now have the option to set a global sampling level (SL) for cooperative renderings so they no longer need to set the SL of each node separately. It’s now also possible to set more than one manager and users can specify managers also by machine name, not just IP.
Sun in Sky dome
It is now possible to use the sunlight from the physical sky together with the Maxwell Render sky dome.
Free Dosch Design HDRIs
Monday, April 7, 2008
27minutes video at just 59 mb.
This tutorial explains how can we model vegitables and leaves. Its covers full length modelling techniques in 3ds max. Create realistic trees, leaves and applying maps from photoshop.
download from rapid share
Sunday, April 6, 2008
Friday, April 4, 2008
You can also download this information in PDF format: 3ds Max 2009 Help Vol 3 (pdf - 72422Kb) 3ds Max Shortcut Guide This shortcut list in PDF format is a summary of the most common shortcuts in 3ds Max. For the quick reference list of shortcuts, see the Quick Reference Cube (shipped with 3ds Max). You can also generate a complete list of shortcuts. In 3ds Max go to Customize>Customize User Interface>Write Keyboard Chart. 3ds Max 2009 and 3ds Max Design 2009(pdf - 547Kb) With each new release, Autodesk software solutions become more intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the new features and functionality of Autodesk® 3ds Max® software. Modeling and Animation Iterative Rendering Materials and Maps Mapping Lighting mental ray Production Shaders Navigation Tools User Interface With each new release, Autodesk software solutions becomes intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the features and functionality of Autodesk® 3ds Max® Design software. Exposure Part 1 Exposure Part 2 Reveal Workflow Enhanced Per-object Render Settings Revit Interoperability ProMaterials Photometric Lighting Enhancements Composite Map and Color Correction Map Edit Soft Selection FBX Import/Export & Mudbox Interoperability Working Pivot Rotation & Hands Like Feet Option & Mirror Animation Options & Triangle Neck Render Final Gather and Global Illumination Review Enhancements Enhanced Accessibility of Production Shaders mental ray Proxy Objects mental ray Render Elements Spline Mapping ViewCube Navigation & SteeringWheels Navigation Download All video Links: http://download.autodesk.com/us/3dsmaxdesign/2009demos/spline-mapping.mov
Autodesk 3ds Max 2009
Get Precise Visual Feedback and Professional Final Renders Reveal™ rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces. Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers,” Petit added. “3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more.
Streamline Your Character and Mapping Workflows
With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitate the character animation process. The release also delivers new UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.
Move Data: Quickly and Accurately
With 3ds Max 2009, you get the information you want, the way you want it. Greater OBJ translation fidelity and more import/export options mean more accurate data transfers between 3ds Max and Autodesk® Mudbox™ or other digital modeling packages. 3ds Max 2009 also delivers improved Autodesk FBX® memory management and new import options that support interoperability between 3ds Max and other products such as Autodesk® Maya® and Autodesk® MotionBuilder™.
New Feature Highlights
Key features in Autodesk 3ds Max 2009 include the new Reveal rendering toolset, which streamlines iterative workflows; and the ProMaterials material library for simulating real-world surfaces. The release also delivers numerous biped enhancements and new UV editing tools. Improved OBJ and Autodesk FBX file formats import and export vastly enhance interoperability with Autodesk Mudbox, Autodesk Maya, Autodesk MotionBuilder software programs and other third-party applications. In addition, Recognize, a new scene-loading technology, significantly improves the inter-application workflow with Revit Architecture 2009. “Autodesk 3ds Max has never failed to deliver; now it’s even stronger with specialized versions,” said Technical Director Yunus “Light” Balcioglu. “3ds Max 2009 offers great new features that allow me to be more productive and creative. The new biped improvements make it easy to build quadrupeds, Reveal rendering lets me iterate faster, and reworked OBJ import makes it easier than ever to jump between 3ds Max and Mudbox”. 3ds Max Design 2009 includes all features offered in Autodesk 3ds Max 2009, with the exception of the software development toolkit (SDK). The SDK is a set of development tools used in the entertainment markets to integrate software into a production pipeline and develop in-house tools to be used in conjunction with the application. 3ds Max Design also includes Exposure technology for simulating and analyzing sun, sky, and artificial lighting to assist with LEED 8.1 certification. “At SHoP Architects we rely on computer-aided design technology not only to produce innovative architectural forms, but also to create new efficiencies and cost-savings in the design and construction process,” said David Fano, designer at SHoP Architects. “Autodesk 3ds Max Design will help us further this pursuit. The newly enhanced daylight simulation tools and improvements to the rendering workflow will allow us to iterate more freely and create better quality work faster. Also, the FBX-based interoperability with Revit will give us a continuous digital workflow by leveraging our Building Information Model for advanced visualization in 3ds Max during all stages of design.”
Help File : Download
3ds Max 2009 Features
With the introduction of the ForeFeet option, Biped now fully supports four-legged characters, In this video, animators see that the center of mass can be animated using external pivots, like the working pivot, making it easier to create realistic body movements like falling forward. Animators also see how the Walkthrough Assistant simplifies the process of creating walk-throughs and how soft selections can be interactively adjusted with a few mouse-clicks.
This video introduces the new Reveal™ rendering technology that streamlines the process of tweaking, finalizing, and experimenting with animator’s renders. The framebuffer adds a subset of render settings, enabling animators to switch from high to low-quality settings and to include or exclude features, while continuing to make test renderings and scene changes.
This video introduces ProMaterials™ technology, a set of powerful and flexible materials new to Autodesk 3ds Max. These mental ray® software materials can create extremely realistic surfaces and have a full set of customizable features. The new composite map adds numerous features and a simple workflow for the creation of complex maps, with layers, masks, opacity, and more. The viewports now support the display of multiple maps so results can be seen without test renderings.
The new Spline Mapping tool can map otherwise difficult geometry by using splines to drive the UV generation. In this video, animators see how they can map twisted roads, arches, and characters’ limbs in minutes. In addition, improved Relax and Pelt workflows streamline UVW unwrapping, enabling animators to achieve desired results in fewer steps.
Powerful photometric lights make realistic light creation a snap. Templates, distribution, and shapes are all available in a single light object. This video demonstrates how the viewport can display IES lights and their web distribution. It also highlights the daylight system sky, which now supports new sky models. Learn about how support for weather data files can accurately re-create weather and lighting conditions on specific dates or over a period of time.
Support for mental ray proxies allows animators to create scenes with a huge number of object instances, while allowing fast rendering and keeping memory usage low. This video introduces new options that let animators control how individual objects interact with Final Gather. It highlights the new mental ray-specific render elements that offer many options for post-processing and compositing. Learn about the glare shader, which provides realistic glare around bright areas of the rendered image.
This video introduces the mental ray production shaders that further improve the rendering capabilities of 3ds Max 2009. With two images and a few shaders, artists can match lighting and reflection of an existing background image. The new easy-to-use HDR Image Motion Blur shader creates fast and realistic motion blur effects.
This video introduces two easy-to-use viewport navigation tools in Autodesk® 3ds Max® 2009 software: ViewCube™ and the SteeringWheels™ technology. These tools, which can also be found in other Autodesk 3D products, provide users with a familiar way to navigate scenes. The ViewCube control makes it easy to orbit or look at an object from different angles. The SteeringWheels control makes exploring an architectural interior or a game level a whole new experience.
The 3ds Max user interface has been improved and made more consistent by renaming and reorganizing some of the tools. The new Infocenter tool, which is used in other Autodesk products, is the front end for a new way to access help files and get to the information artists are looking for. Scene Explorer now has permanent filters to further improve the way scenes can be managed.
3ds Max Design
In part one of the Exposure™ series, this video will show animators how to set up a scene for lighting analysis. It also features the 3ds Max Design sun and sky models, a quick-settings dashboard interface, and an intelligent user interface for accessing the various aspects of the software used in a light simulation, such as render settings, light settings, and material settings.
In part two of the Exposure series, this video will help animators understand the power of light analysis. Exclusive to 3ds Max Design 2009, Exposure technology is used for simulating and analyzing sun, sky, and artificial lighting in a 3D scene. Ideal for sustainable-architecture projects, this powerful feature set is designed to assist architects in evaluating light intensity in their designs and can help facilitate the evaluation of indoor environmental quality required, for example, for LEED EQ 8.1 Credit.
With 3ds Max Design 2009, Autodesk introduces Reveal™ rendering technology, a system that gives animators very precise control over renders, which in turn streamlines iterative workflows and enables animators to render final imagery. Highlighting this key feature, the video demonstrates how animators can visualize and manipulate a given region in both the viewport and the framebuffer. Animators will see that the rendered image framebuffer contains a simplified set of tools to quickly validate changes in a render, by optionally filtering out objects, regions, and/or processes to temporarily balance quality, speed, and completeness. For instance, render speed can be modulated by toggling geometry translation, lighting calculation, and image-quality settings. Learn how animators can also auto-generate regions around selections and reuse temporary Final Gather maps at any time.
In this video, learn how additional object-level settings for mental ray® rendering technology gives animators, designers and visualization specialists the maximum level of control over their renders.
This video introduces animators to the new FBX-base Recognize™ scene-loading technology, which gives architects, designers, and visualization professionals fast access to high-accuracy geometry, light, material, and camera data from their Revit® Architecture 2009 software scenes.
ProMaterals™, a library of easy-to-use, physically based materials for mental ray software—based on manufacturing-supplied data and professional images—is included in 3ds Max Design 2009. This video demonstrates how these tools give architects and designers fast access to commonly used building and design materials like professional wall paint—with glossy or matte finishes and solid glass or concrete surfaces.
Learn how 3ds Max Design 2009 delivers a number of photometric lighting enhancements. In this video, animators will learn that this software supports artists with types of area lights such as photometric web previews, both circular and cylindrical, in the Browse dialog and Light UI, as well as near-field photometry quality and spot distribution. Plus, distribution types support any emitting shape, and light shapes can appear in a rendered image.
The composite map has been designed in 3ds Max Design 2009 to give animators options for independent color correction of texture maps. This video demonstrates how the feature set supports multiple blending modes, color correction via the color-correction map, opacity adjustments, reordering of images or layers, as well as hiding and deleting of layers. Learn about a feature that gives animators the option of replacing or creating alpha channels with any type of map, including procedurals.
Learn about the Edit Soft Selection hotkey and how it enables animators to interactively manipulate falloff, pinch, and bubble directly on the screen. In this video, animators will see that the cursor changes to indicate which values are being affected, and feedback is given directly on the object.
This video demonstrates the interoperability between Autodesk 3ds Max Design software and other Autodesk software such as Autodesk® Maya® and Autodesk® MotionBuilder® software with improved Autodesk® FBX® software memory management, data translation fidelity, and import options. Support for the OBJ file format, including export options, facilitates the importing and exporting of model data between Autodesk® Mudbox™ software and 3ds Max Design, and other third-party 3D modeling applications. Learn how animators can take advantage of export presets and additional geometry options, including hidden splines/lines and optimize options that reduce file sizes and performance. Also, there is exture map handling, and there is import information available in regard to face-counts-per-object.
Autodesk® 3ds Max® Design 2009 software supports rotating Biped objects around the working pivot, as well as the pick pivot, for the creation of certain kinds of dramatic animations, such as a character falling to the ground. This video demonstrates how animators can have their Biped characters’ hands behave like feet with regard to the ground plane, which dramatically simplifies the number of steps needed to create quadruped animations. Animators have a choice to mirror Biped animation while keeping the COM orientation intact. Learn how Biped gives animators the ability to link a character’s clavicles to the top spine link, instead of to the neck—similar to the triangle pelvis feature.
In this video, animators will learn about two settings— the Render Final Gather Only setting and the Render Global Illumination Only setting. They enable animators to quickly cache specific types of maps for animation rendering.
Using Review, multiple maps can be simultaneously displayed in the viewport for accurate previewing. In this video, animators will see that Review has full photometric light support (including IES files) for instant feedback on how real luminaries will affect the environment. Animators will also see that support has been for real-time shadowing of objects that use architectural and design materials.
This video demonstrates how the mental ray production shaders are accessible in 3ds Max Design 2009. For example, a lens shader enables mental ray to evaluate only those rays that intersect specified objects, a matte/shadow material can capture indirect illumination, and a chrome ball shader enables the designer to quickly create reflection maps.
In this video, animators will see that a primitive is in 3ds Max Design, enabling high-resolution meshes (that can be demand-loaded at render time) to be cached. Learn how this process saves memory, increases performance, and allows designers to render much larger scenes.
This video highlights elements in mental ray. One mental ray-specific render element is included in 3ds Max Design for extracting HDR data from architecture and design materials. Another element allows animators to define the type of data they would like to extract from the shader tree.
This video demonstrates how the new spline mapping feature in Autodesk 3ds Max and included in Autodesk 3ds Max Design software can be used to map tubular and spline-like objects.
This video introduces the ViewCube™ and SteeringWheels™ navigation technology, features of the Autodesk 3ds Max Design 2009 software solution, which are also found in several other Autodesk 3D software products. Learn how the ViewCube provides feedback about current viewing angle in relation to the model world. Animators can use this on-screen, cube-shaped widget to click directly on a face or rotate the ViewCube (with a click-and-drag motion) to change the view. Animators will also learn about SteeringWheels™ navigation technology, a simple-to-use camera interface that creates a comfortable transition from the world of 2D to 3D—perfect for design and architectural visualization professionals to 3ds Max Design.
You can also download this information in PDF format:
3ds Max 2009 Help Vol 3 (pdf - 72422Kb)
3ds Max Shortcut Guide
This shortcut list in PDF format is a summary of the most common shortcuts in 3ds Max. For the quick reference list of shortcuts, see the Quick Reference Cube (shipped with 3ds Max). You can also generate a complete list of shortcuts. In 3ds Max go to Customize>Customize User Interface>Write Keyboard Chart.
3ds Max 2009 and 3ds Max Design 2009(pdf - 547Kb)
With each new release, Autodesk software solutions become more intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the new features and functionality of Autodesk® 3ds Max® software.
Modeling and Animation
Materials and Maps
With each new release, Autodesk software solutions becomes intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the features and functionality of Autodesk® 3ds Max® Design software.
Exposure Part 1
Exposure Part 2
Enhanced Per-object Render Settings
Photometric Lighting Enhancements
Composite Map and Color Correction Map
Edit Soft Selection
FBX Import/Export & Mudbox Interoperability
Working Pivot Rotation & Hands Like Feet Option & Mirror Animation Options & Triangle Neck
Render Final Gather and Global Illumination
Enhanced Accessibility of Production Shaders
mental ray Proxy Objects
mental ray Render Elements
ViewCube Navigation & SteeringWheels Navigation
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