Detailed Dodge Charger model - 1 Mb
download from rapid share
Wednesday, February 27, 2008
LUMONIX SKIN FX V2.0.8 FOR 3DS MAX - XFORCE - 10 Mb
Skin FX is a 3dsMax based modifier (deformer) that gives the artist the
ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle.
'Skin FX' is a 3dsMax based modifier (deformer) that gives the artist the ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle. Skin FX can also help to control 'volume loss', which is a common problem with regular skinning techniques.
Skin FX makes it possible to simulate effects such as Skin Sliding, Flesh Jiggle and Tentacle Dynamics at very little performance cost.
Skin FX can be used for many types of effects from:
Muscle deformation to foot prints in snow to faking soft-body deformations.
Finally, Skin FX is an artist driven muscle and skin deformation plug-in. It is not a scientific muscle simulation tool. Instead it gives artists the control and workflow they need to take the next step in skin deformation.
download from rapid share
Tuesday, February 26, 2008
PoserFusion seamlessly integrates Poser 7 3D character animation technology into Autodesk 3ds Max.
3ds Max artists can now use readily available Poser content and pre-rigged characters to easily create Poser animations and play them back within 3ds Max. Tapping into the vast community of available Poser content, instead of creating content from scratch for 3ds Max animations speeds up your production time dramatically!
Support for Poser 7 and 3ds Max 9-2008 Windows (32-bit only)
Playback of Poser Animations from Within 3ds Max
Create your own animations in Poser or use Poser's automatic walk designer, and your geometry will animate and playback within 3ds Max.
Maintain Link to Poser Files
Make changes easily! After adjusting shaders or making additional modifiers in 3ds max, you can still go back into Poser to change a figure's position, the changes automatically update in 3ds Max!
Playback of Poser Dynamic Hair and Cloth
With PoserFusion, Poser's dynamic hair and cloth will playback in 3ds Max.
Reload Poser Files from Within 3ds Max
Instead of reloading your entire 3ds Max scene, you can just load the updated changes from Poser.
PoserFusion translates your Poser shaders to 3ds Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into 3ds Max Shaders. including:
Transparency Min, Max, and Exponent
* Original Idea and Concept Art
* Starting the Low-Res Model with the Arm
* Adding the Face
* Working with Details and Smoothing Groups
* Adding Asymmetrical Detail
* Adding Detail to the Hi-Res Model
* Creating Rivets
* Adding Anatomical Detail
* Fine Tuning and Finishing
* Autodesk 3ds Max 8 or later
* Monitor resolution 1024 x 768 or higher
* Microsoft® Internet Explorer 6 or later
* Apple® QuickTime® Player 7 or later
Sunday, February 24, 2008
Saturday, February 23, 2008
Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.
With hair creation and simulation, it has always been difficult to achieve good results in a reasonable time frame. Getting hair to look believable is a hard task on its own. Having that hair animate believably can be even harder. The basic idea behind Hairtrix has been to make a combined generalized framework of tools that allow creation, manipulation, and rendering of sub-pixel objects such as hair. This is no easy task because of the complexity level of structures that have to be dealt with. However, Hairtrix makes creating and animating realistic hair and fur quickly and efficiently a reality.
Cure your creatures’ and characters’ baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you’ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters’ needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you’re after.
Just check out this extensive list of features that Hairtrix offers:
Brush-based hair combing directly within the 3ds Max viewports
Multiple dynamics engines (including Aegia PhysX) allow for complex motion to be created quickly for hair
Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics
Advanced anti-aliasing engines for clean renders
Full mental ray support
Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
Better and more flexible export of hair to external plug-in tools and MAXScript.
Improved anti-aliasing through a new thick strand renderer
Rendering in buckets of any size and order to lower memory usage and allow for better integration with ray tracers like finalRender and VRay
Unique channel-based system allows for total control over visual properties of hair and fur including Vertex Color manipulation for real-time changes
Multiple hair specific materials allow for a full control over the final look of your hair
Atmospheric render controls allow users to balance render speed with quality output of their hair and fur creations
Multiple hair modifiers allow layering of effects such as Frizz, Curliness, Direction, Clustering, Strand Detail and much more.
For more info: Product homepage
Thursday, February 21, 2008
Wednesday, February 20, 2008
Tuesday, February 19, 2008
ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.
ZBrush is used as a digital sculpting tool to create high-resolution models (up to millions of polygons, and theoretically unlimited) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.
Zbrush was created by the company Pixologic Inc, founded by Ofer Alon and Jack Rimokh. The software was presented in 1999 at SIGGRAPH. The demo version 1.55 was released in 2002 and the software is in 2008 arrived at version 3.1. Ofer Alon is also widely known by CG artists as "Pixolator".
An accredit to the strength of the community surrounding ZBrush, several 'fan'sites have been created around the ZBrush. Sites like iZbrush.com focus on bringing free training materials and resources to all those interested.
Polyboost v4 for 3DSMAX - 2.9 Mb
PolyBoost is an extensive set of easy to use, but advanced tools for 3d artists working in 3ds max.
PolyBoost is an extensive set of easy to use, but advanced tools for 3d artists working in 3ds max. The focus of the PolyBoost tools is at eding up and streamlining workflow for the artist. PolyBoost offers a wide range of tools for creating various types of subobject selections as well as a set of modelling tools which will make many tasks in everyday modelling a lot easier. Included is also a Viewport texture painting tool, UVW editing tools and a set of useful transform tools. The tools have been developed with the end user very much in mind to enable tools that are user-friendly, fast, stable and above all useful. Autodesk 3ds max contains an existing set of robust modelling tools. Combining these base tools with the PolyBoost tools greatly enhances the users ability, giving them the most fully featured modeller on the market with uses that stretch over all of the different areas of 3d. The feature-list for PolyBoost is quite xtensive with over 100 unique tools, below you can view some of the main features with more detailed descriptions.
Monday, February 18, 2008
(Boston – November 30th, 2007) - cebas Computer, maker of finalRender®, today announces the release of Service Pack 1 for finalRender, finalToon, and finalShaders R2. SP1 fully supports 3ds Max 2008 and has an installer for all supported versions of 3ds Max. All users should download SP1 and install it today!
Service Pack 1 for 3ds Max
In our ongoing desire to serve the needs and expectations of our customers, cebas Computer will periodically release Service Packs to enhance features and stability for your production usage. It is strongly recommended that you always keep your software up-to-date with these Service Packs.
Please be aware that this is a full install with all files, scenes, and manuals. You must completely uninstall the previous version of of your software from Add/Remove programs (not IPCLAMP) and then install the service pack.
You must download and install the new IPCLAMP update which is also available in your download area of the cebas shop. SP1 will not work without the new IPCLAMP update. You will need to uninstall your old IPCLAMP (from Add/Remove programs) and install the new version. You do not need to reauthorize IPCLAMP as long as you reinstall it into the same place/directory it was previously.
What's New in SP1?
This Service Pack offers fixes as well as an installer for 3ds Max 2008. A list of all fixes is as follows:
+ DIRT: fR-Dirt not updating sub mtls correctly, fixed
+ FILLET: fR-Fillet not updating sub mtls correctly, fixed
+ MSP: rare crash fixed
+ CORE: problems with AB fixed
+ ARCH: problems with fast interpolate and animations fixed
+ CORE: some optimizations for blurry reflections/refractions
+ AA: crash in adaptive AA sampler fixed
+ GBUF: problems with velocity vectors fixed
+ LIGHT: crash in light mtl fixed
+ LIC: client lib update
+ new client lib to fix runtime dll problems
+ LIC: switched to new client lib
+ MSP: 2 crash conditions fixed (rare occurance)
+ CORE: bug in texture pager fixed (black squares)
+ FILLET: problems with flickering edges fixed
+ LUMA: problems with license checks fixed
+ TEX: AGradient3D working with scanline now
+ MSP: crash in skipping faces code fixed (subtree/MTD skipping)
+ TEX: crash in texture pager fixed
+ CORE: added invalid color detection
+ CORE: black squares fixed
+ ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
+ ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
+ FTOON: problems with GI and REs fixed
+ CORE: LOD not working, fixed
+ ARCH: problems with tangents and extreme blurries enhanced
+ ADV: enhancements to avoid problems with tangents and extreme blurries
+ BOV: fixed crash with HDRI import with windows vista
+ CORE: problems with hairFX and animations fixed
+ MTD: fixed min range for edge length
+ ARCH: refraction affecting the alpha channel not working, fixed
Orionflame is a production-proven polygonal & subdivision surface modeling extension for 3ds max
Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.
more info : Product homepage
Sunday, February 17, 2008
Autodesk MotionBuilder 7.5 Extension 2 software, available exclusively to Autodesk MotionBuilder Platinum Membership members, builds on the momentum of MotionBuilder 7.5 with significant performance enhancements—particularly in the areas of loading and plotting data, support for 64-bit Windows® operating platform and 32-bit Intel®-based Macintosh® systems, and new animation tools. The latter includes the addition of a new 3ds Max Biped Template that enables Autodesk® 3ds Max® software users to quickly rig their Biped characters in MotionBuilder. There is also a new finger solver in Actor that allows animators to apply optical marker data to a character’s fingers in real time. Finally, enhancements have been made to the Reach settings, Custom Cameras, and the Story Window.
With its unique real time architecture, non-destructive animation layering, and mixed media, nonlinear editing timeline that simplifies working with motion capture and other dense datasets, MotionBuilder 7.5 Extension 2 enables you to tackle the most demanding, animation-intensive projects.
Craft Director Tools is a suite of plug-ins for Direct Animation in Maya and 3ds Max. Direct animation is a ground breaking animation discipline in which animators are given greater precision and control. Objects and cameras are steered manually in the 3D environment with the aid of such input devices as a joystick or a 3D mouse.
A quantum leap is made with Craft Director Tools' innovative Record function, which works much like a video camera does in real life it records frame after frame in real time. During recording, Craft Director Tools' own physics engine and mocap system simulate object and camera motion - dictated in precise detail by user input. The result is that each individual frame is turned into a keyframe. Object motion is precise, realistic and instant.
Animators who use Craft Director Tools produce 4-5 minutes of high quality animation per work day - this includes both object and camera animation. Previously the best rate of production has been around 2 seconds per work day. That's the difference that Craft Director Tools makes!
File Size - 14.39 MB
Saturday, February 16, 2008
IMPORTANT: This site does not store any files on its server. We only index and link to content provided by other sites!
On this page you won't find any stuff, only links to other resources. All information and links are here for educational purposes only and are intended to satisfy the curiosity of our visitors only.
If these links and information are used in purposes other than educational, all responsibility is shifted to the end-user. The creators of this site take no responsibility for consequences of using provided information on this site.
Agreeing with this Disclaimer You undertake obligation not to use links and information from this site for purposes forbidden by The International Laws. If You agree with these terms you are welcome to continue using materials provided on this site. Otherwhise You must leave this page immediately!
The files published for download herein are intended for informational and/or educational purpose solely and not for commercial use.
If you have any doubts about legality of content or you have another suspicions, feel free to contact us directly by e-mail.
JJToolsV2008.zip contains the following MAXScripts for 3ds Max 2008.
Add Physique v1.2
Adds a Physique modifier to the selected object. Allows Physique to be linked to the right click menu. Download
Advanced Align v2.2
Quickly aligns the local position and rotation of the selected object to the next object the user picks. Download
Affect Pivot v1.1
This script simulate's Maya's "Affect Pivot" tool and prompts the user to create a new pivot point for the selected object. Download
Animated Align v2.2 - MOVIE
This script keys the alignment of one object to another over a specified period of time. The user can chose to align the position, rotation and scale independently or combined. Both the step size and frame range are user definable. It is very useful for keying objects on every frame for game exports. Now supports alignment to "link constrained" objects. Download
Base Pivot v1.1
This script will set the pivot point of all selected objects to be at the centre of their bases. Download
BBC Radio 5 v1.1 - MOVIE
I wrote this little tool so that I could discreetly listen to Euro 2004 while working in Max. Download
Biped Pivot Points v1.1
This script will toggle through the most common pivot points of a biped’s foot to help speed the creation of animations. Download
Biped Selector v1.6
This script makes selecting biped bones a breeze. A floating window contains an intuitive graphical selection of buttons to allow the user to quickly select any biped limb. Features include:
· Shift-click selects the bone and all its children.
· Ctrl-click adds multiple bones to the selection
· Alt-click removes bones from the selection.
· Graphical interface to aid the selection of the feet's pivot points.
· Supports multiple bipeds
Camera Orbit v1.1
This script automatically creates a camera that will orbit the selected objects. The distance of the camera is calcualated based on the size of the selected objects so that they will always fit the screen. This tool is great for creating demo reel renders of models and animations. Download
Centre Pivot v2.2
Centres the pivot point of the selected object. Download
Clever Biped Move v1.1
This script toggles the selection between the current biped's horizontal and vertical transforms. Download
Clever Move v1.1
This script cycles through the coordinate system of the move tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'W' key, replacing the standard 'Move' Tool. Download
Clever Rotate v1.1
This script cycles through the coordinate system of the rotate tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'E' key, replacing the standard 'Rotate' Tool. Download
Clever Scale v1.1
This script cycles through the coordinate system of the scale tool. Press once for 'View', and again for 'Local'. Each press advances a coordinate system. Best when mapped to the 'R' key, replacing the standard 'Scale' Tool. Download
Create Align v1.1
Prompts the user to select an object in the current scene and creates and aligns a temporary object to it. Great for animating! Download
Cycle Coordinate System v1.1
This tool progressively cycles through the coordinate system of the current transform tool. Download
Find Map Path v2.1
Select, hide or freeze any objects with a specific texture map applied to them. Search by full name or substring. Download
File Namer v1.1
This tool will create a simple text object within the current max file that displays both the name and the start/end frames of the current file. Download
Hide/Unhide Biped v1.1
A simple tool that allows you to hide or unhide all bipeds in the current scene. Download
Hide Trajectories v1.3
A simple tool that hides all of the trajectories in the current scene. Download
Key Biped v1.1
This tool takes the currently selected biped bone and keys it on every frame with a "body" key. This is extremely useful if you need to save a bip file that has dependencies on other objects in the scene. Warning: This script may have bugs. Download
One Armed Bandit v1.1
I wrote this script while learning maxscript in order to practice my skills and learn new techniques. I’m often tempted to develop it in to something a little larger. Maybe I can inspire you to pick up the gauntlet? Download
Open Lastest Backup v1.2
When 3D Studio Max crashes, do you find it frustrating searching for the most recent autobak file? If so, this is the perfect script for you. This tool will sort through all autobak files and load the most recent version. I find myself using this tool a little too much. Download
Organise Scene Selection Sets v1.2 - MOVIE
This tool creates a floating window listing all of the selection sets in your current scene. You can then toggle the visibility of each set by checking the appropriate check. If you decide to add more selection sets simply re-run the script and the dialogue box will update to reflect the changes. This makes managing large files much easier! Download
Organise Specified Selection Sets v1.2 - MOVIE
This script is very similar to the “Organize Scene Selection Sets” script except it creates buttons to hide/unhide objects based on the prefixes of object names in Max. If you have a selection of objects beginning with the letters 'GNW_' or 'GNE_' it will automatically create buttons to hide/unhide such objects. Any prefixes can be defined in the setup options and will be saved for use on future scenes. Download
Playback Speeds v1.1
This tool allows the user to quickly change the playback speed of their animation while it is being played. Simple buttons grant the user the ability to play Max’s timeline at ¼x, ½x, 1x, 2x or 4x the regular speed.Download
Playback Tools v1.1
I often use this tool when working in expert mode as it gives the user access to the playback tools of the timeline. Download
Quick Align v2.1
Speeds up repetitive aligning by prompting the user to pick the source and target. Very useful when aligning or re-aligning multiple objects. Download
RAM Player Last Two Previews v2.2
RAM Preview. Previews your current animation range and loads it, along with your previous preview, in to the RAM Player for comparisons. Download
Re-Open Last File v1.3
Re-Opens the most recent max file. Great when Max crashes! Download
Reset All Viewports v2.1
Resets the viewports and frames all. Download
Select Biped v1.2
Select any limb of a Biped character. Works best when assigned to keyboard short cuts. Download
Select Opposite v1.1 - MOVIE
Unfortunately Character Studio does not give the user the ability to create shortcuts to some of the most useful tools it has to offer. This script detects which Biped bones are selected and then mirrors the selection i.e. left arm to right arm. This script supports multiple selections of bones and unlike Character Studio, it can be run on combinations of bipedal and regular bones. Download
Selection Set Material v2.1
Generates selection sets based on Material names. It will group all objects using the same material into one selection set. Download
Set Free Key v1.1
This simple script will set a free key for a biped character. Download
Set Planted Key v1.1
This simple script will set a planted key for a biped character. Download
Set Sliding Key v1.1
This simple script will set a sliding key for a biped character. Download
Show Trajectory v1.3 - MOVIE
Toggles the trajectory on/off for the selected objects. Now supports Biped objects. Download
Toggle Edge Faces v1.1
This tool will toggle the visibility of edge faces within the currently selected polygon. Download
Toggle Key Mode v1.1
Toggle key mode. Download
Toggle Selection Brackets v1.1
Toggle the selection brackets of all animated objects within your scene. Download
Toggle Vertex Colours v2.1
Toggles the vertex colours on/off for the selected objects. Download
Unhide Selected v1.1
Unhides the selected objects. This is particularly useful when hiding selection sets as the selected objects can quite often become hidden. Download
UVW Map Selected v1.1
This script will apply a UVWMap modifier on all selected objects and set the mapping type to box.
For more info: Product homepage
Friday, February 15, 2008
"Pirates of the Caribbean: At World's End" -- the sequel to last year's visual effects Oscar winner "Dead Man's Chest" -- made the shortlist for this year's Academy Awards VFX category, while "Spider-Man 3" -- the sequel to 2005 category winner "Spider-Man 2" -- did not.
The Academy of Motion Picture Arts and Sciences said that seven films remain in contention for achievement in visual effects for the 80th Annual Academy Awards, down from a list of 15 released last month. Surprising some, the seven are "The Bourne Ultimatum," "Evan Almighty," "The Golden Compass," "I Am Legend," "300," "Transformers" and the aforementioned "At World's End."
"Spider-Man 3" failed to make the shortlist, as did the sequel "Harry Potter and the Order of the Phoenix," though all four previous "Potter" films were shortlisted in past years.
The closely watched performance-capture-based "Beowulf" also was passed over this year.
Tim Sarnoff, president of Sony Pictures Imageworks -- lead VFX house on "Spider-Man 3," "I Am Legend" and "Beowulf" -- said that the announcement "really seems to highlight that they are looking for innovation. The movies that were (selected) are very different from each other and very different from those that preceded them in previous years."
Some visual effects branch members, including Tim McGovern, said sequels can have a disadvantage "especially if the (key) breakthrough work happened in the movie before."
Added Okun: "I think what (the shortlist) says is for a sequel to become a viable option in terms of awards, it has to step up significantly and push brand-new envelopes."
Okun said that in the case of "At World's End," the schedule also might have been a factor. "It was every bit as astonishing as the last one, and they did a really interesting job of letting it be known that the post schedule on it was ridiculously short," he said. "It's phenomenal work given that they had no time at all."
Okun also believes that omissions in the shortlist underscore some confusion and a blurring of the lines between what is considered a visual effect and what is considered animation.
In addition to "Beowulf," another film in contention in both the visual effects and animation category, "Ratatouille," did not make the cut. Both received a lot of attention when they made the first VFX list of 15 films, as it was a rare feat for an animated film.
"I don't think it's a mandate for or against performance capture," Sarnoff said of the "Beowulf" omission, adding that "I Am Legend" also used performance capture.
Members of the Academy's visual effects branch will view 15-minute excerpts from each of the seven shortlisted films Jan. 16. Following the screenings, the members will vote to nominate three films for final Oscar consideration. Nominations will be announced Jan. 22.
SAN FRANCISCO, Feb. 12 -- At its annual World Press Days event, Autodesk, Inc. (NASDAQ: ADSK) today announced two new versions of its Autodesk 3ds Max modeling, animation and rendering software -- the leading asset creation tool for game development. The company launched Autodesk 3ds Max 2009 software for entertainment professionals, and debuted 3ds Max Design 2009 software, a tailored 3D application for architects, designers and visualization specialists. Both versions of the software offer new rendering capabilities, improved interoperability with industry-standard products including Revit software, as well as additional time-saving animation and mapping workflow tools. 3ds Max Design 2009 further provides lighting simulation and analysis technology.
"Every design has a story to tell," explained Marc Petit, senior vice president, Autodesk Media & Entertainment. "Entertainment technology enables design professionals to explore ideas, validate concepts and communicate design intent. It allows them to experience their designs before they are real."
"Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers," Petit added. "3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more. This simplifies the learning process and makes it easier for users to find the information that's most relevant to them."
New Feature Highlights
Key features in Autodesk 3ds Max 2009 include the new Reveal rendering toolset, which streamlines iterative workflows; and the ProMaterials material library for simulating real-world surfaces. The release also delivers numerous biped enhancements and new UV editing tools. Improved OBJ and Autodesk FBX file formats import and export vastly enhance interoperability with Autodesk Mudbox, Autodesk Maya, Autodesk MotionBuilder software programs and other third-party applications. In addition, Recognize, a new scene-loading technology, significantly improves the inter-application workflow with Revit Architecture 2009.
"Autodesk 3ds Max has never failed to deliver; now it's even stronger with specialized versions," said Technical Director Yunus "Light" Balcioglu. "3ds Max 2009 offers great new features that allow me to be more productive and creative. The new biped improvements make it easy to build quadrupeds, Reveal rendering lets me iterate faster, and reworked OBJ import makes it easier than ever to jump between 3ds Max and Mudbox".
3ds Max Design 2009 includes all features offered in Autodesk 3ds Max 2009, with the exception of the software development toolkit (SDK). The SDK is a set of development tools used in the entertainment markets to integrate software into a production pipeline and develop in-house tools to be used in conjunction with the application. 3ds Max Design also includes Exposure technology for simulating and analyzing sun, sky, and artificial lighting to assist with LEED 8.1 certification.
"At SHoP Architects we rely on computer-aided design technology not only to produce innovative architectural forms, but also to create new efficiencies and cost-savings in the design and construction process," said David Fano, designer at SHoP Architects. "Autodesk 3ds Max Design will help us further this pursuit. The newly enhanced daylight simulation tools and improvements to the rendering workflow will allow us to iterate more freely and create better quality work faster. Also, the FBX-based interoperability with Revit will give us a continuous digital workflow by leveraging our Building Information Model for advanced visualization in 3ds Max during all stages of design."
Pricing and Availability
Autodesk anticipates that 3ds Max 2009 and 3ds Max Design 2009 will be available in English during spring 2008. The Autodesk suggested retail price for 3ds Max 2009 or 3ds Max Design 2009 software is US$3,495*. The Autodesk suggested retail price to upgrade from 3ds Max 2008 to either 3ds Max 2009 or 3ds Max Design 2009 is US$895*. Product availability will vary by country. Details and purchasing options are expected to be accessible starting March 25, 2008, at: http://www.autodesk.com/purchaseoptions. Information and selected content from Autodesk World Press Days may be found at http://www.worldpressdays08.com/.
From March 31, 2008 to July 17, 2008, existing Autodesk VIZ 2008 software Subscription customers will be able to cross-grade to 3ds Max Design 2009 for US$249**. During this same timeframe, Autodesk VIZ 2006, 2007, and 2008 customers who are not on Autodesk Subscription will be able to cross-grade to 3ds Max Design 2009 for US$895**, if they purchase Autodesk Subscription for 3ds Max Design 2009.
Autodesk Subscription will be available for purchase simultaneously with the product purchase or upgrade. The Autodesk suggested retail price for Autodesk Subscription for 3ds Max or 3ds Max Design will be US $495* per year.
* International pricing may vary.
** International pricing may vary. This promotion only applies to Autodesk VIZ purchases made prior to February 12, 2008.
Autodesk, Inc. is the world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art digital prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit http://www.autodesk.com/.
Autodesk, AutoCAD, Exposure, FBX, Maya, MotionBuilder, Mudbox, ProMaterials, Recognize, Reveal, Revit and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
Thursday, February 14, 2008
Viewing and Handling of Large, Complex Scenes3ds Max 2008 software delivers new viewport technology and optimizations that result in vastly improved interactivity of even the largest, most complex scenes. Common tasks and operations—selection, material assignment, transform, grouping, cloning, and many more—are now significantly faster, making 3ds Max 2008 the most streamlined version of the software ever. Plus, a new Scene Explorer makes managing large scenes—and interacting with hundreds or even thousands of objects—far more intuitive.
Produce stunning photo-real imagery, faster. With the release of 3ds Max 2008, Autodesk unveils Review. This powerful new toolset supports iterative rendering workflows by delivering interactive previewing of shadows, the 3ds Max sun/sky environment, and mental ray® Architectural and Design material settings. Based on the latest game engine technology, Review gives you the instant visual feedback you need to iterate rapidly.
Support for Complex Pipelines and Workflows
Quickly extend 3ds Max or streamline multi-application workflows. The new MAXScript ProEditor provides you with an intuitive interface for working with MAXScript that will streamline the scripting workflow, making it easier to author scripts that automate and customize 3ds Max. Deeper support for the DWG™ and FBX® file formats results in faster, more accurate importing of data from other popular Autodesk applications; plus, new features facilitate working with this imported data.
Enjoy a less menu-dependent modeling experience. 3ds Max 2008 gives you a more streamlined, artist-friendly modeling workflow through a collection of hands-on modeling UI options that let you focus more on the creative process.