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Saturday, January 9, 2010

Perfect UVs by Pelt Mapping in 3ds Max


In this 3ds Max tutorial Korosh Ghanbarzadeh explains the Pelt Mapping function, which is a perfect tool for creating UVs for objects.

UVs are the key to taking full advantage of 3D software. In fact, you can’t do much without a good UV set. Many Important functions such as Displacement concept and Texturing are directly depended on an object’s UVW mapping. So I’ve decided to show you how to create qualified UVs inside 3ds Max.

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