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Wednesday, April 30, 2008

Texture Maker Enterprise 3.0.3






















Texture Maker Enterprise 3.0.3 | 13 MB
I've included the free Photoshop plugin to integrate this with PS, (I didn't think we needed to swamp the website with a bunch of downloads for it).

Description: Texture Maker is a seamless texture generator and designer. The application contains everything needed to create seamless textures for use in 3D rendering packages, game development, web graphics, image and video editing.

It can create procedural and hand painted textures from scratch, remove visible seams from existing images, crop textures from photos by applying a perspective correction, render seamless tiles from structure sample patches and combine existing textures and height maps with realistic illumination.
Also animated textures are no problem with Texture Maker. The program is even capable of generating seamless animation loops.

Texture Maker can be extended with plugins and automates complex operations with its scripting abilities. Nearly all functions take advantage of multiple CPUs in the system.

Feature Summary:
All functions are optimized for seamless textures
More than 130 different generators, filters and deformation tools
Nearly 700 presets for quick results
Standard tools for color correction, rescaling, adding borders etc.
Can render animated textures with seamless loops
Automatic mip-mapping for zoomed-out textures
Multi-Texture Mixer
Shader for realistic illumination
Textractor tool to extract textures from photos with perspective correction
ISampler tool to create large, homogeneous, seamless textures from sample patches
Kaleidoscope tool to render symmetrical tiles
Genetic Texture Generator for quick abstract tiles
Convert grayscale textures to RGB normal maps
Landscape renderer which produces environment maps
Particle System for animated textures like weapon effects and fluids
Realtime texture preview on standard primitives and pre-rendered models
Fully scriptable and batch rendering
Programmable hotkeys for optimal workflow
Extensive help system
Plug-Ins
Support for multiprocessor systems (SMP) and hyperthreading

Download from Depositfiles

For more info: Product homepage


Mustang GTR






















Mustang GTR - 3D model | 1 MB
Format:
3Ds max (.max)


download from rapid share


Monday, April 28, 2008

MentalRay Architectural Materials

















Max9 Architectural A&D material collection
There are 80 "architectural" A&D materials in this collection.


download Arch-materials

Note: Unzip the .mat file into your materiallibraries sub-folder (or wherever you want), then open it with the material editor.


Some Plants Textures



























Common plant model - max format with textures (size: 12mb)

download from rapid share


Sunday, April 27, 2008

Model of Honda S2000


















Model of Honda S2000 with textures, hdri and tuned vRay render.


=====================

Download from RapidShare

Download from Depositfiles

For more info: Product homepage


Create and collapse a bridge in 3dsmax (simple video lesson)






















21minutes video lesson for 3dmax basic and advanced users.

How to create a bridge at simpleway in 3ds max and how to collapse in animation. Complete lesson for all users.


=============

Download from RapidShare

Download from Depositfiles



(90mb file)

For more info: Product homepage


Saturday, April 26, 2008

Evermotion Vray Video Tutorials






















Evermotion Vray Video Tutorials
Over 50 videos tutorials

Download from Rapidshare
http://rapidshare.com/files/109817326/Evermotion_vray_video-tutorials_collection_52.part3.rar
http://rapidshare.com/files/109815361/Evermotion_vray_video-tutorials_collection_52.part2.rar
http://rapidshare.com/files/109813355/Evermotion_vray_video-tutorials_collection_52.part1.rar

Download from FileFactory
Evermotion_vray_video-tutorials_collection_52.part1.rar
Evermotion_vray_video-tutorials_collection_52.part2.rar
Evermotion_vray_video-tutorials_collection_52.part3.rar

For more info: Product homepage



5 Lowpoly collections





















5 Lowpoly models in .max format with textures - 4.6MB
This contains a Man, a Girl, Robot and 2 submarines


Download from Rapidshare
or
Download from Depositfiles


3D Models: Motorcycles


















3D Models: Motorcycles
5 Models | MAX | ~70Mb

Suzuki Street Fighter
Honda CBR1
Kawasaki VN1500
Harley-Davidson
Harley-Davidson V-Rod

with
VRay Textures
Brazil Textures
Standart 3DSMax Textures






















Suzuki Street Fighter
Size: 12Mb


download from rapid share
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Honda CBR1
Size: 12Mb


download from rapid share
---------------------




















Kawasaki VN1500
Size: 17.74 MB


download from rapid share
-----------------------




















Harley-Davidson
Size: 14Mb

download from rapid share
----------------------



















Harley-Davidson V-Rod
Size: 14Mb

download from rapid share


3D models of missiles




















3D models of missiles :: 3DS & C4D :: 1.04 MB


download from rapid share


Thursday, April 24, 2008

Lowpoly car 3dmodel

















Lowpoly car - 1 MB
This archive contains .max, .3ds and .obj formats, all with textures.





Computer Graphics World Magazine (March 2008)























Computer Graphics World Magazine (March 2008) | PDF | 7.2MB



Download from Depositfiles

Download from FileFactory

Download from Easy-Share




Tuesday, April 22, 2008

Tutorials3D - Tutorial: Lamborghini Murcielago











































































file:max
:1CD

download from ziddu


Peterbilt 4 axle 3dmodel






















Peterbilt 4 axle 3dmodel - 2 Mb

Peterbilt 4 axle 3dmodel in .max format with all the textures

Download from Rapidshare
or
Download from Easy-Share


aggressive_male_sit_argue






















aggressive_male_sit_argue .BIP file .


.BIP file format so you have to do is load this file and play back the animation with your Biped character in 3dsmax.
How to load .bip file .


download from ziddu

enjoy !


conversational_male_sit_talk



















conversational_male_sit_talk .BIP file .


.BIP file format so you have to do is load this file and play back the animation with your Biped character in 3dsmax.
How to load .bip file .


download from ziddu

enjoy!


How to load .bip file.










































































Monday, April 21, 2008

Cottage 3dscene






















Cottage 3dscene - 8 Mb

Cottage - Nicely detailed and with all the bitmaps


Download from Rapidshare
or
Download from Depositfiles


Sunday, April 20, 2008

3D Total Textures vol 15





















3D Total Textures vol 15

150 - Colour texture maps.
150 - Matching Bump Maps
15 - Extra bump maps for adding Bump to flat colour surfaces
45 - Matching Tiff files with built in Alpha Maps for textures with transparent edges






























12 Roof Tiles
27 Walls
20 Floors (wood, stone, tiled etc)
6 Fencing
6 Doors
6 Windows
8 Ground (sandy, stone etc)
12 Woods (planks, raw etc)
13 Stone (pebbles, rocks, stone faces etc)
22 Trees (trees, leaves, bark etc)
18 Skies (night & day)




DOWNLOAD
File1: http://www.ziddu.com/download.php?uid=bbKbmpqtabChm5qttKyZlJyiZqyWlZur6

File2: http://www.ziddu.com/download.php?uid=a6uem5usZa6h4palZbKWlJaiZrGanJU%3D5

File3: http://www.ziddu.com/download.php?uid=arCalpembK%2BhnZ2ntayZlJyiZ6yWlZut7

File4: http://www.ziddu.com/download.php?uid=ZbCalJWqZ7OanOKnZKqhkZSnYaugmJum4

File5: http://www.ziddu.com/download.php?uid=aa6fmpqncK%2BfnOKnZ6qhkZSnZKugm5as7

File6: http://www.ziddu.com/download.php?uid=ZK2bnZqlYrKdnOKnYqqhkZSnX6ugmpys2

File7: http://www.ziddu.com/download.php?uid=Zq2clJSsZKqdnOKnZKqhkZSnYaugmpyu4

File8: http://www.ziddu.com/download.php?uid=aLOhm5imbq2bnOKnZ6qhkZSnZKugmZyu7

File9: http://www.ziddu.com/download.php?uid=ZLOhm5inZqubnOKnY6qhkZSnYKugmZys3


AMAZONICA: TEMPLE PYRAMID






















AMAZONICA: TEMPLE PYRAMID | 12.1 MB
The ImageNation Amazonica Temple Pyramid model is a gorgeous and mysterious icon which works beautifully on its own or with any of the other elements in the Amazonica series.

Built with painstaking attention to detail and complete with meticulously painted color and bump maps, the pyramid works equally well as a distant backdrop or in closeup renders. For even higher detail tower renders, take a look at the Amazonica Tower model set, which includes detailed interior and balcony settings.

~~~~~~~~~~~~~~~~~~~~~~~~~~~
Download:
Easy-share.com
or
Depositfiles
or
Rapidshare
~~~~~~~~~~~~~~~~~~~~~~~~~~~


For more info: Product homepage


Saturday, April 19, 2008

Autodesk 3ds Max Design 2009






















Autodesk 3ds Max Design 2009 - 913.89 Mb

Explore, validate, and communicate your ideas with Autodesk® 3ds Max® Design software—a comprehensive 3D modeling, animation, and rendering solution designed to support the way designers and visualization experts work: creatively, iteratively, and across multiple software applications.




Animation Tips & Tricks





















Get your free eBook full of information on how to improve your animation skills.



download


RENDER MAGAZINE (April 2008)























RENDER MAGAZINE (April 2008) | PDF | 23MB
================


download from rapid share

Download from Easy-Share


Friday, April 18, 2008

Orionflame 4.004 for max4-2008
















Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.


More info : http://www.orionflame.com/



Thursday, April 17, 2008

whats new in 3ds max 2009 (rendering)






















the new feature in 3dsmax 2009..... interactive rendering..
rendering is made easy and fast.

see the vide tutor. (7mb video file)




download from rapid share


Wednesday, April 16, 2008

Greenworks Xfrog 3.5 Standalone - XfrogTune1.0 + Plugins





















Greenworks Xfrog 3.5 Standalone - XfrogTune1.0 + Plugins for 3D Studio Max 6-9,

State-of-the-art organic 3D modeling available in both standalone and plug-in versions.

Xfrog from Greenworks Sofware is widely recognized as the top-of-the-range procedural organic 3D modeler, specializing in producing absolutely realistic vegetation. The name has nothing to do with frogs but instead is an acronym for X-windows based Finite Recursive Object Generator which gives some clue as to how the program goes about its business. Xfrog grew out of academic research into natural organic structures which recognized that apparently complex plants and trees are actually built on just a few relatively simple building blocks - the key is how these objects are repeated and distributed. Which is where Xfrog the program comes in. It provides dedicated components for creating, distributing and affecting geometry such as the Tree component for handling branching, the Phiball component for multiplying elements across the surface of a sphere (think sunflower head) and the Attractor component for deforming geometry. Put them together – there’s only nine in total – along with a limited range of primitives such as Tubes and Triangles (ideal for branches and leaves respectively) and you can quickly generate the framework for a complex plant or tree simply by dragging and dropping from Xfrog Library panel onto the Hierarchy Editor.

















Xfrog 3.5’s organic modeling is based on studies of plant development.

With the geometric framework in place you then fine-tune your plant to bring it to realistic life using the tabbed Parameter Editor that runs down the right of the screen. Using the Materials tab you control surface appearance, say loading a realistic bitmap of a leaf complete with alpha transparency onto the basic triangle primitive. And using the dedicated tabs for each component in your hierarchy you then take absolute control of the plant’s overall shape. With the Wreath component for example you set the number of repeated objects and their radius while with the Tree component specify whether branches should be arranged perpendicularly, laterally, in pairs and so on.

The central Tree component’s parameter tab also provides a whole host of advanced functions for controlling aspects that vary over distance such as trunk size, growth scale and density which are handled via simple onscreen graphs. These functional parameters are great for producing variations on a theme and particularly important as they can be keyframed to produce animations (you’ll need Xfrog Full for animation). And because Xfrog is based on the way that real plants grow, you can quickly create a realistic animation of your plant developing over time, putting out new shoots, growing towards the light and so on.

So once you’ve finished your model or animation what do you do with it? Xfrog can only handle one plant at a time and doesn’t offer rendering itself so you need to work hand-in-hand with another 3D modeler. Models and model sequences can be output to various formats including the OBJ, LWO and 3DS standards complete with texture maps so you’ll be able to load your Xfrog plants and animations into just about any package. However, with advanced plants consisting of thousands of objects, this can be unwieldy to say the least which is why Greenworks provides dedicated plug-ins for a number of packages such as 3ds max, LightWave, Maya and Cinema 4D that enable XFR files to be imported directly.

This is a big step forward, but of course you immediately lose the editability that Xfrog itself offers. And if you’re effectively just importing a mesh then there are plenty of other alternative methods to consider, not least buying in a third-party model. The ideal would be to have Xfrog’s organic modeling power actually there within your favourite 3D application. Greenworks clearly thought the same which is why its latest Xfrog 4.x technology no longer operates as a standalone but rather as a plug-in from within either Maya or Cinema 4D.

I looked at the version of Xfrog 4.2 which work with Cinema 4D 8.1 and higher. Cinema 4D makes a natural host as the hierarchical Xfrog components can simply be converted to hierarchical Cinema 4D objects. In the porting process Greenworks has taken the opportunity to rationalize, combining the former Tree, Horn and Leaf components into a single more powerful Branch object and merging the Hydra and Wreath. It has also added new power with a Variations object for alternating multiple repeated objects (handy for varying leaves), a dedicated Curvature object for parametrically defining and animating splines and support for Pruning objects.






















Xfrog 4.x provides even more power as a plug-in.

Despite the new functionality I have to say that I still prefer the more intuitive set of components and the dedicated real-time environment provided by Xfrog 3.5. But providing the Xfrog functionality directly within the 3D application certainly opens up whole new avenues of power and creativity. With the ability to add any object to the hierarchy and to use advanced volumetric materials for example it’s possible to use Xfrog 4.x to produce some beautiful abstract imagery. And when you remember Cinema 4D’s excellent mesh editing, rendering, deformers, animation and level of detail handling (so that scene elements in the background automatically demand less processing), you can see why Greenworks has decided to go down the plug-in route.

Whether standalone or plug-in, Xfrog provides the most powerful dedicated organic modeling available - but it still has one major drawback. If you just want to drop a believable tree or flower into your scene, you’re talking about a huge amount of work to build it up from scratch. By comparison other options, such as Vue Professional with its SolidGrowth technology, let you generate a variation on a preset plant species with just a couple of clicks.

In fact Xfrog does offer similar convenience but to take advantage of it you’ll have to buy one of the 16 XfrogPlants libraries. These are divided into categories such as European and American Trees, Groundcover and Flowers each containing 20 different species represented in three or more different varieties or different stages of growth. Each high quality XFR model is a botanically-correct labour-of-love and comes complete with digitized images of actual leaves, petals, bark and so on. Crucially the results are stunning. Best of all, with the plug-in versions of Xfrog 4.x, most XFR files can be imported either as ready-to-render meshes or ready-to-customize Xfrog objects.

If realistic 3D plant handling is only an occasional requirement then Xfrog is almost certainly overkill; if it’s central to your work then Xfrog becomes essential.


Xfrog.v3.5.Standalone
download from rapid share

XfrogTune.v1.0
download from rapid share

Plug-ins_3ds_Max
download from rapid share






Tuesday, April 15, 2008

Robots Wallpapers



















Robots Wallpapers
21 JPG - 1024x768... - 7 Mb


download from ziddu


Monday, April 14, 2008

3dcreative Magazine No32 (April 2008)





















3dcreative Magazine No32 (April 2008) | PDF | 138MB


download from rapid share : part1
download from rapid share : part2




3D Total: Tuc-Tuc 3DS Max






















The tutorial will begin by creating and applying materials for the various parts of the car, such as glass, chrome and tyres, as well as texturing some simple geometry that will make up a scene. It will then move onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series
will culminate with a section on rendering, where the aim will be to finish with a polished image.


download from rapid share : Tuc-Tuc_3DSMax.max
download from rapid share : Tuc-Tuc_3DSMax.pdf


Sunday, April 13, 2008

Polyboost 4.1 for 3ds max 2009
















Version 4.1 of PolyBoost has now been released with support for 3ds max 2009 and 3ds max 2009 Design. The new version includes several bugfixes and code optimization, no new features. It is also available for 3ds max9 and 2008. The upgrade is free for existing users.





You can download PolyBoost 4.1 from http://www.polyboost.com

Enjoy !


Saturday, April 12, 2008

all new v-ray tutorials (11 lessons)






















new v-ray tutorials total 11 lessons is here.....with 3dsmax scene files. (9mb only)
very useful to all.


download from rapid share


Friday, April 11, 2008

Frantic Films KRAKATOA v1.1.0.31453 for 3DS MAX

KRAKATOA v1.1.0.31453 | 10.42 MB

KRAKATOA is Frantic Films’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

The rendering features include support for shading and texturing using standard 3ds Max maps and materials; Motion Blur and Depth Of Field effects; Particle Self-Shadowing and Shadow Casting from and onto matte objects; Ambient Participating Medium Extinction to simulate atmospheric and underwater light and color behavior and more.

The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices.

The Particle Management features include the ability to generate millions of particles using a unique Particle Partitioning method which overcomes memory and system limitations of 3ds Max; Input and Output support for Frantic Films’ open, compact and flexible .PRT particle data format, NextLimit’s RealFlow 3 and 4 particle BIN file format and a versatile and easy to use ASCII Comma Separated Values .CSV format which could be used to interact with any application that can read and write text files. Particle files can be saved from Krakatoa™ and also loaded into 3ds Max using Krakatoa™ Particle Loader objects or into Particle Flow using dedicated Krakatoa™ File Birth and Krakatoa™ File Position operators, thus allowing for a full data flow cycle where particles can be saved, reloaded and processed multiple times through different particle system setups.



download from Depositfiles


FaceGen Modeller 3.1.4




















FaceGen Modeller description
FaceGen Modeller - create realistic human faces in 3D, at random or from your own photos.
FaceGen Modeller is a great program that lets you create realistic human faces in 3D, at random or from your own photos.

With FaceGen Modeller you can edit faces with 150 controls including age, race and gender. Apply animation morphs for expressions and phonemes.

FaceGen Modeller lets you export your work to various 3D file formats.


Here are some key features of "FaceGen Modeller ":

· Instant, realistic face creation:

Generate realistic faces at random for any race, gender and adult age group.
Easily create faces from one or more photographs.
Over 50 symmetric and 25 asymmetric shape controls.
Over 30 coloring (texture) controls.
Quickly shape faces to match almost any
adult human face.
Apply detailed skin textures.

· Flexible import options:

Match faces to your photographs.
Bring in your own head mesh and hairstyle models using the FaceGen Customizer.
Import your own texture images onto any object.

· Flexible export options:

Apply your face to any of our hi-res, med-res and lo-res meshes.
Or apply your face to your own mesh and UV layout using the FaceGen Customizer.
Save your faces in the FaceGen FG format and apply them later to any mesh.
Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI, VRML1 and VRML97.
Export texture maps to BMP, JPEG, TGA and TIFF.
Transform the coordinate system of your exports.

· Instant Animatability:
Comes with 36 expressions, phonemes and modifiers.
Blendshapes appear automatically in Maya.
Endomorphs appear automatically in Lightwave and are easily hooked up in MotionBuilder or any other application that reads LWO files.
Morph targets appear automatically in Softimage 3D and XSI.
Morph targets are batch exported in a single command for users of Max (via OBJ or 3DS), and for any other application that reads OBJ, 3DS or VRML1/97.
Animation morphs are mesh-specific and are not included with some of the add-on meshes.


download from rapid share


Lumonix Puppetshop v3.41 for 3ds Max 2009






















Puppetshop is a Rigging and Animation plugin for 3dsmax 8 (or higher).
It offers a unique blend of easy to use animator tools, while keeping the 'backdoor' open for technical directors.
Puppetshop has been used extensively in production environments (both film and games).





You can download demo version test this plugin and some tutorial here

http://www.lumonix.net/puppetshop.html




Wednesday, April 9, 2008

Autodesk 3ds Max 2009 (32 and 64bit)






















Get Precise Visual Feedback and Professional Renders
Reveal rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the viewport of Framebuffer. Access to ProMaterials library for mental ray also provides materials for creating real-world design and building surfaces.

Streamline Your Character and Mapping Workflows
With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitates the character animation process. The release also delivers ne UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolset that streamline the UVW unwrap workflow.









CGArena April - May 2008 Issue






















CGArena April - May 2008 Issue - 40MB
Apr-May 2008 Issue Articles
* Interview with Anselm v. Seherr
* Photoshop: Making of Angel of War
* After Effects: Bullet Holes
* 3ds Max: Making of Guerriero
* XSI: Making of The Lengends Jeep Willys MB
* 3ds Max: Making of Dungeon
* Gallery - Showcase of latest 3D inspiring art


download from rapid share



Lumonix Shader FX v2.07 for 3ds max 2009





Shader FX is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL FX shaders for use in Max's viewport and in external game engines. Built right into 3ds Max, it offers a gradual learning curve to .fx shaders for artists who are used to the 3ds Max material editor.
ShaderFX's powerful schematic interface lets you quickly assemble shaders that support complex effects such as parallax mapping, fresnel fall-off, and cube map reflection, all by simply connecting nodes together. Your shader progress is displayed and updated in 3ds Max's viewport as you build the shader so you can always see your results in real-time.




download from rapid share

Size: 12.7MB

For more info: Product homepage


Interior - 3D Max Model (VRay Scene)





















Interior - 3D Max Model (VRay Scene)
*.max | 4,42 Mb



download from rapid share


Tuesday, April 8, 2008

Straw hut 3d scene



















Straw hut 3d scene
3d max - 4.5 Mb

download from Depositfiles


Nodejoe b0.861 Max9 x32

























Release Notes:
NodeJoe is a schematic material editor realized as a plugin for 3dsmax™ that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax™ internal data structures to provide compatibility with all the materials and textures that work with 3dsmax™.

The plugin provides an intuitive, clearly arranged graphical user interface to create, analyse and modify materials and textures within 3dsmax™. The working area is zoomable and draggable, presenting an interactive preview of materials, including all submaterials and subtextures, as well as showing their dependencies between each other. You can create connections between different materials by "drawing" directly on to the surface. The integrated automatic layout provides a clearly aligned diagram - at your fingertips. Nodejoe will give you a clear overview of the relationship between existing materials within the current scene.

NodeJoe was developed by designers for designers. It provides the functionality that we have always missed during our daily working with the materials inside 3dsmax™. NodeJoe has grown up - after a long period of developement and internal beta-testing - into a product that will leave its beta-phase in a few weeks.
Benefits of this crack:
NodeJoe only allows 1 nodeview : Removed
NodeJoe only allows 2 open libraries at the same time : Removed




download
Password: BlueBeta3D


Maxwell Render 1.6.1 Final




















Maxwell Render 1.6.1 Final

Maxwell Render™ is a physically correct, unbiased rendering engine. By calculating complex mathematics, Maxwell Render is capable of simulating light exactly as in the real world. Unbiased means Maxwell Render™ does not use tricks to imitate real world behavior like other renderers – everything is reproduced as it is through governing physical equations..... Maxwell Render™ connects via plugins to the major 3D design and CAD applications like 3ds Max™, Viz™, Maya™, LightWave™, Rhinoceros™, SolidWorks™, Archicad™, CINEMA 4D™, form·Z™, and SketchUp™.

Maxwell Displacement
Displacement is a powerful texture-driven tool that can help users to create real geometric detail on objects on-the-fly while rendering. As opposed to many other displacement solutions currently available in the industry, Maxwell Render offers you its very own, unique displacement technology which is capable of simulating any detail without extra memory consumption.
Many of the other displacement methods presently offered, pre-tesselate the given geometry and displace the vertices of this new cluster, which wastes a lot of memory resources before and during the render. Maxwell Displacement does not use triangle tesselation methods and does not prepare subdivided/tesselated geometry before rendering. Even when rendering, this technology has nothing to do with additionally created triangles.
Maxwell’s powerful infinite surfacing technology is capable of rendering very fine displacements even beyond texture resolution. With its seamless precision control, users can easily customize surface accuracy/ability and optimize the performance depending on your needs. In addition, Maxwell Displacement has very few parameters and is very comfortable to control.

Instances
Support for Instances means that you can have thousands of high polygon objects in your scene and Maxwell Render will render them using the same amount of memory as if you only had one of those objects in the scene. Instances are extremely useful to reproduce objects such as plants, bricks, stones and furniture.
Matrix 50x50x50
125,000 objects
370,000 polygons per object
Over 46 billion polygons total
MXCL memory used: 230 MB
Pre-voxelization time: 28 seconds
Machine: P4 2.8HT with 1GB RAM

Voxelization multithreading
This can potentially offer great time savings for those with multi-core systems, especially when enabling motion blur. Memory usage during voxelization has also been optimized, which will be most noticeable on 64-bit systems and to a lesser extent on 32-bit systems.

Network improvements
Users now have the option to set a global sampling level (SL) for cooperative renderings so they no longer need to set the SL of each node separately. It’s now also possible to set more than one manager and users can specify managers also by machine name, not just IP.

Sun in Sky dome
It is now possible to use the sunlight from the physical sky together with the Maxwell Render sky dome.

Free Dosch Design HDRIs
Motion blur
Alpha channel




Monday, April 7, 2008

VRAY: Sun, dirt and camera tutorials


















VRAY: Sun, dirt and camera tutorials! - 60 Mb


Some video tutorials to show vray sun and vray camera and vray dirt just to introduce the basics.



download from rapid share


Complete video tutorial for making a vegitable farm in 3ds max






















27minutes video at just 59 mb.

This tutorial explains how can we model vegitables and leaves. Its covers full length modelling techniques in 3ds max. Create realistic trees, leaves and applying maps from photoshop.


download from rapid share


Sunday, April 6, 2008

3D gun models
































3D gun models




download from rapid share


3d model motor drives















66 3d model motor drives
Format: *. max


download from depositfiles


Friday, April 4, 2008

Autodesk 3ds Max 2009/Design Video Features















Autodesk 3ds Max 2009
Get Precise Visual Feedback and Professional Final Renders Reveal™ rendering streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces. Autodesk 3ds Max now comes in two distinct flavors to better meet the specific needs of our entertainment and visualization customers,” Petit added. “3ds Max 2009 and 3ds Max Design 2009 provide users with tailored online experiences, user interface and application defaults, tutorials, samples, and more.
Streamline Your Character and Mapping Workflows

With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitate the character animation process. The release also delivers new UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.



Move Data: Quickly and Accurately

With 3ds Max 2009, you get the information you want, the way you want it. Greater OBJ translation fidelity and more import/export options mean more accurate data transfers between 3ds Max and Autodesk® Mudbox™ or other digital modeling packages. 3ds Max 2009 also delivers improved Autodesk FBX® memory management and new import options that support interoperability between 3ds Max and other products such as Autodesk® Maya® and Autodesk® MotionBuilder™.


Product Brochure

3dsmax_2009_brochure_us.pdf
3ds_Max_2009_3ds_Max_Design_2009_FAQ1.pdf



New Feature Highlights

Key features in Autodesk 3ds Max 2009 include the new Reveal rendering toolset, which streamlines iterative workflows; and the ProMaterials material library for simulating real-world surfaces. The release also delivers numerous biped enhancements and new UV editing tools. Improved OBJ and Autodesk FBX file formats import and export vastly enhance interoperability with Autodesk Mudbox, Autodesk Maya, Autodesk MotionBuilder software programs and other third-party applications. In addition, Recognize, a new scene-loading technology, significantly improves the inter-application workflow with Revit Architecture 2009. “Autodesk 3ds Max has never failed to deliver; now it’s even stronger with specialized versions,” said Technical Director Yunus “Light” Balcioglu. “3ds Max 2009 offers great new features that allow me to be more productive and creative. The new biped improvements make it easy to build quadrupeds, Reveal rendering lets me iterate faster, and reworked OBJ import makes it easier than ever to jump between 3ds Max and Mudbox”. 3ds Max Design 2009 includes all features offered in Autodesk 3ds Max 2009, with the exception of the software development toolkit (SDK). The SDK is a set of development tools used in the entertainment markets to integrate software into a production pipeline and develop in-house tools to be used in conjunction with the application. 3ds Max Design also includes Exposure technology for simulating and analyzing sun, sky, and artificial lighting to assist with LEED 8.1 certification. “At SHoP Architects we rely on computer-aided design technology not only to produce innovative architectural forms, but also to create new efficiencies and cost-savings in the design and construction process,” said David Fano, designer at SHoP Architects. “Autodesk 3ds Max Design will help us further this pursuit. The newly enhanced daylight simulation tools and improvements to the rendering workflow will allow us to iterate more freely and create better quality work faster. Also, the FBX-based interoperability with Revit will give us a continuous digital workflow by leveraging our Building Information Model for advanced visualization in 3ds Max during all stages of design.”

3ds Max 2009 Documentation

The 3ds Max Help is your comprehensive guide to learning and using all aspects of the 3ds Max software. It is a complete online guide to virtually every aspect of the software that includes, general information about all features of 3ds Max, procedural information on how to perform various tasks, tutorials, and an extensive reference section.

Help File : Download

You can also download this information in PDF format:

3ds Max 2009 Help Vol 1 (pdf - 67823Kb) 3ds Max 2009 Help Vol 2 (pdf - 39940Kb)

3ds Max 2009 Help Vol 3 (pdf - 72422Kb)

3ds Max Shortcut Guide

This shortcut list in PDF format is a summary of the most common shortcuts in 3ds Max. For the quick reference list of shortcuts, see the Quick Reference Cube (shipped with 3ds Max). You can also generate a complete list of shortcuts. In 3ds Max go to Customize>Customize User Interface>Write Keyboard Chart.

3ds Max 2009 and 3ds Max Design 2009(pdf - 547Kb)


3ds Max 2009 Features

With each new release, Autodesk software solutions become more intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the new features and functionality of Autodesk® 3ds Max® software.




Modeling and Animation
With the introduction of the ForeFeet option, Biped now fully supports four-legged characters, In this video, animators see that the center of mass can be animated using external pivots, like the working pivot, making it easier to create realistic body movements like falling forward. Animators also see how the Walkthrough Assistant simplifies the process of creating walk-throughs and how soft selections can be interactively adjusted with a few mouse-clicks.


Iterative Rendering
This video introduces the new Reveal™ rendering technology that streamlines the process of tweaking, finalizing, and experimenting with animator’s renders. The framebuffer adds a subset of render settings, enabling animators to switch from high to low-quality settings and to include or exclude features, while continuing to make test renderings and scene changes.


Materials and Maps
This video introduces ProMaterials™ technology, a set of powerful and flexible materials new to Autodesk 3ds Max. These mental ray® software materials can create extremely realistic surfaces and have a full set of customizable features. The new composite map adds numerous features and a simple workflow for the creation of complex maps, with layers, masks, opacity, and more. The viewports now support the display of multiple maps so results can be seen without test renderings.

Mapping
The new Spline Mapping tool can map otherwise difficult geometry by using splines to drive the UV generation. In this video, animators see how they can map twisted roads, arches, and characters’ limbs in minutes. In addition, improved Relax and Pelt workflows streamline UVW unwrapping, enabling animators to achieve desired results in fewer steps.

Lighting
Powerful photometric lights make realistic light creation a snap. Templates, distribution, and shapes are all available in a single light object. This video demonstrates how the viewport can display IES lights and their web distribution. It also highlights the daylight system sky, which now supports new sky models. Learn about how support for weather data files can accurately re-create weather and lighting conditions on specific dates or over a period of time.

mental ray
Support for mental ray proxies allows animators to create scenes with a huge number of object instances, while allowing fast rendering and keeping memory usage low. This video introduces new options that let animators control how individual objects interact with Final Gather. It highlights the new mental ray-specific render elements that offer many options for post-processing and compositing. Learn about the glare shader, which provides realistic glare around bright areas of the rendered image.

Production Shaders
This video introduces the mental ray production shaders that further improve the rendering capabilities of 3ds Max 2009. With two images and a few shaders, artists can match lighting and reflection of an existing background image. The new easy-to-use HDR Image Motion Blur shader creates fast and realistic motion blur effects.

Navigation Tools
This video introduces two easy-to-use viewport navigation tools in Autodesk® 3ds Max® 2009 software: ViewCube™ and the SteeringWheels™ technology. These tools, which can also be found in other Autodesk 3D products, provide users with a familiar way to navigate scenes. The ViewCube control makes it easy to orbit or look at an object from different angles. The SteeringWheels control makes exploring an architectural interior or a game level a whole new experience.

User Interface
The 3ds Max user interface has been improved and made more consistent by renaming and reorganizing some of the tools. The new Infocenter tool, which is used in other Autodesk products, is the front end for a new way to access help files and get to the information artists are looking for. Scene Explorer now has permanent filters to further improve the way scenes can be managed.

3ds Max Design

With each new release, Autodesk software solutions becomes intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the features and functionality of Autodesk® 3ds Max® Design software.

Exposure Part 1
In part one of the Exposure™ series, this video will show animators how to set up a scene for lighting analysis. It also features the 3ds Max Design sun and sky models, a quick-settings dashboard interface, and an intelligent user interface for accessing the various aspects of the software used in a light simulation, such as render settings, light settings, and material settings.

Exposure Part 2
In part two of the Exposure series, this video will help animators understand the power of light analysis. Exclusive to 3ds Max Design 2009, Exposure technology is used for simulating and analyzing sun, sky, and artificial lighting in a 3D scene. Ideal for sustainable-architecture projects, this powerful feature set is designed to assist architects in evaluating light intensity in their designs and can help facilitate the evaluation of indoor environmental quality required, for example, for LEED EQ 8.1 Credit.

Reveal Workflow
With 3ds Max Design 2009, Autodesk introduces Reveal™ rendering technology, a system that gives animators very precise control over renders, which in turn streamlines iterative workflows and enables animators to render final imagery. Highlighting this key feature, the video demonstrates how animators can visualize and manipulate a given region in both the viewport and the framebuffer. Animators will see that the rendered image framebuffer contains a simplified set of tools to quickly validate changes in a render, by optionally filtering out objects, regions, and/or processes to temporarily balance quality, speed, and completeness. For instance, render speed can be modulated by toggling geometry translation, lighting calculation, and image-quality settings. Learn how animators can also auto-generate regions around selections and reuse temporary Final Gather maps at any time.

Enhanced Per-object Render Settings
In this video, learn how additional object-level settings for mental ray® rendering technology gives animators, designers and visualization specialists the maximum level of control over their renders.

Revit Interoperability
This video introduces animators to the new FBX-base Recognize™ scene-loading technology, which gives architects, designers, and visualization professionals fast access to high-accuracy geometry, light, material, and camera data from their Revit® Architecture 2009 software scenes.

ProMaterials
ProMaterals™, a library of easy-to-use, physically based materials for mental ray software—based on manufacturing-supplied data and professional images—is included in 3ds Max Design 2009. This video demonstrates how these tools give architects and designers fast access to commonly used building and design materials like professional wall paint—with glossy or matte finishes and solid glass or concrete surfaces.

Photometric Lighting Enhancements
Learn how 3ds Max Design 2009 delivers a number of photometric lighting enhancements. In this video, animators will learn that this software supports artists with types of area lights such as photometric web previews, both circular and cylindrical, in the Browse dialog and Light UI, as well as near-field photometry quality and spot distribution. Plus, distribution types support any emitting shape, and light shapes can appear in a rendered image.

Composite Map and Color Correction Map
The composite map has been designed in 3ds Max Design 2009 to give animators options for independent color correction of texture maps. This video demonstrates how the feature set supports multiple blending modes, color correction via the color-correction map, opacity adjustments, reordering of images or layers, as well as hiding and deleting of layers. Learn about a feature that gives animators the option of replacing or creating alpha channels with any type of map, including procedurals.

Edit Soft Selection
Learn about the Edit Soft Selection hotkey and how it enables animators to interactively manipulate falloff, pinch, and bubble directly on the screen. In this video, animators will see that the cursor changes to indicate which values are being affected, and feedback is given directly on the object.

FBX Import/Export & Mudbox Interoperability
This video demonstrates the interoperability between Autodesk 3ds Max Design software and other Autodesk software such as Autodesk® Maya® and Autodesk® MotionBuilder® software with improved Autodesk® FBX® software memory management, data translation fidelity, and import options. Support for the OBJ file format, including export options, facilitates the importing and exporting of model data between Autodesk® Mudbox™ software and 3ds Max Design, and other third-party 3D modeling applications. Learn how animators can take advantage of export presets and additional geometry options, including hidden splines/lines and optimize options that reduce file sizes and performance. Also, there is exture map handling, and there is import information available in regard to face-counts-per-object.

Working Pivot Rotation & Hands Like Feet Option & Mirror Animation Options & Triangle Neck
Autodesk® 3ds Max® Design 2009 software supports rotating Biped objects around the working pivot, as well as the pick pivot, for the creation of certain kinds of dramatic animations, such as a character falling to the ground. This video demonstrates how animators can have their Biped characters’ hands behave like feet with regard to the ground plane, which dramatically simplifies the number of steps needed to create quadruped animations. Animators have a choice to mirror Biped animation while keeping the COM orientation intact. Learn how Biped gives animators the ability to link a character’s clavicles to the top spine link, instead of to the neck—similar to the triangle pelvis feature.

Render Final Gather and Global Illumination
In this video, animators will learn about two settings— the Render Final Gather Only setting and the Render Global Illumination Only setting. They enable animators to quickly cache specific types of maps for animation rendering.

Review Enhancements
Using Review, multiple maps can be simultaneously displayed in the viewport for accurate previewing. In this video, animators will see that Review has full photometric light support (including IES files) for instant feedback on how real luminaries will affect the environment. Animators will also see that support has been for real-time shadowing of objects that use architectural and design materials.

Enhanced Accessibility of Production Shaders
This video demonstrates how the mental ray production shaders are accessible in 3ds Max Design 2009. For example, a lens shader enables mental ray to evaluate only those rays that intersect specified objects, a matte/shadow material can capture indirect illumination, and a chrome ball shader enables the designer to quickly create reflection maps.

mental ray Proxy Objects
In this video, animators will see that a primitive is in 3ds Max Design, enabling high-resolution meshes (that can be demand-loaded at render time) to be cached. Learn how this process saves memory, increases performance, and allows designers to render much larger scenes.

mental ray Render Elements
This video highlights elements in mental ray. One mental ray-specific render element is included in 3ds Max Design for extracting HDR data from architecture and design materials. Another element allows animators to define the type of data they would like to extract from the shader tree.

Spline Mapping
This video demonstrates how the new spline mapping feature in Autodesk 3ds Max and included in Autodesk 3ds Max Design software can be used to map tubular and spline-like objects.

ViewCube Navigation & SteeringWheels Navigation
This video introduces the ViewCube™ and SteeringWheels™ navigation technology, features of the Autodesk 3ds Max Design 2009 software solution, which are also found in several other Autodesk 3D software products. Learn how the ViewCube provides feedback about current viewing angle in relation to the model world. Animators can use this on-screen, cube-shaped widget to click directly on a face or rotate the ViewCube (with a click-and-drag motion) to change the view. Animators will also learn about SteeringWheels™ navigation technology, a simple-to-use camera interface that creates a comfortable transition from the world of 2D to 3D—perfect for design and architectural visualization professionals to 3ds Max Design.

Download All video Links:

http://download.autodesk.com/us/3dsmaxdesign/2009demos/spline-mapping.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/steeringWheel01.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/render-elements.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/proxies.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/FG-GI.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/Review.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/pro-shaders.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/EditSoftSelection.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/FBX-OBJ.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/biped.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/Exposure-part1-settingassistant.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/Exposure-part2-analized.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/reveal01.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/per-object.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/Revit-Interop.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/pro-material.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/new-light.mov
http://download.autodesk.com/us/3dsmaxdesign/2009demos/composite-map-colour-corr.mov
http://download.autodesk.com/us/3dsmax/2009demos/02%20User%20Interface.mov
http://download.autodesk.com/us/3dsmax/2009demos/03%20Modeling%20And%20Animation.mov
http://download.autodesk.com/us/3dsmax/2009demos/07%20Iterative%20Rendering.mov
http://download.autodesk.com/us/3dsmax/2009demos/04%20Materials%20and%20Maps.mov
http://download.autodesk.com/us/3dsmax/2009demos/05%20Mapping.mov
http://download.autodesk.com/us/3dsmax/2009demos/06%20Lighting.mov
http://download.autodesk.com/us/3dsmax/2009demos/08%20Mental%20Ray.mov
http://download.autodesk.com/us/3dsmax/2009demos/09%20Production%20Shaders.mov
http://download.autodesk.com/us/3dsmax/2009demos/01%20Navigation%20Tools.mov



Craft Director Tools v8.1.7 For 3ds Max And Maya
















Craft Director Tools v8.1.7 For 3ds Max And Maya

A quantum leap is made with Craft Director Tools' innovative Record function, which works much like a video camera does in real life it records frame after frame in real time. During recording, Craft Director Tools' own physics engine and mocap system simulate object and camera motion - dictated in precise detail by user input. The result is that each individual frame is turned into a keyframe. Object motion is precise, realistic and instant.
Animators who use Craft Director Tools produce 4-5 minutes of high quality animation per work day - this includes both object and camera animation. Previously the best rate of production has been around 2 seconds per work day. That's the difference that Craft Director Tools makes!

It is now the new version of the Bundle of plugins - 8.1.7. Redisigned some tools, such as Crawler Ext, ExtraWheel and added new Craft Spline Speed-Controller. Craft Spline Speed-Controller gives you an escape from working in percentages. Normally when you change the path or length of a spline the whole spline changes proportionately. With Craft Spline Speed-Controller you you have the definitive solution for automated trafic.
The carriage of Spline Speed-Controller can be used to guide Craft 4-Wheeler Extended through your streets. One car leads another and before long you have trafic. The waypoints of Craft Spline Speed-Controller can be used like trafic lights. One direction of trafic will stop while the other drives. Craft Spline Speed-Controller changes that.


For more information :www.craftanimations.com

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how to render in 3dsmax with mentalray























13minutes video lesson for rendering with mentalray in 3dmax.
9mb

simple lesson for carshaders with mentalray in 3ds max.


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Thursday, April 3, 2008

Puppetshop.v3.41 for 3ds Max






















Puppetshop is a Rigging and Animation plugin for 3dsmax 8 (or higher).
It offers a unique blend of easy to use animator tools, while keeping the 'backdoor' open for technical directors. Puppetshop has been used extensively in production environments (both film and games).


For more info: Product homepage

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WARDROBES for 3D Max (22 - 3d models)



















WARDROBES - 22 models for 3D Max | 3,82 Mb


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Wednesday, April 2, 2008

pyrocluster® 3.5





















pyrocluster

pyrocluster closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist's dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips.

pyrocluster offers state of the art volume acceleration rendering technologies, and it is by far one of the fastest and most flexible 3D smoke/cloud generators for 3ds max 6 through 2008. To guarantee a flawless integration into 3ds max, many new workflow and design concepts have been introduced. pyrocluster is now much more user friendly and offers even better control over volumetric effects like any other tool for 3ds max.


Dense Voxel based 3D-Surfaces?
The Mars landscape shown below was rendered with pyrocluster, none of the stones and rocks are real geometry. By adjusting only a few parameters a soft vapor effect can be turned into rock solid stones or other landscape like formations.
Enjoy true 3 dimensional volumetric displacement with proper and flexible self-shadowing with a minimal amount of render time.
















What about the real dense Pyroclastic volcano clouds?
pyrocluster effects can be rendered in many different ways to represent all kinds of natural phenomena, including realistic dense clouds with super crisp self-shadowing.
But there is more! pyrocluster can not only be used to create smoke or haze it is also perfect for fiery or solid liquid effects. Turbulent water falls or snow avalanches are all possible with one single product.
pyrocluster features an all new Volume Tracer engine that fully supports all standard 3ds max lighting effects. Advanced optimization features of the pyrocluster VolumeTracer engine offer many ways to improve render speed and quality. For example, pyrocluster is yet the only plug-in that offers two shadow map creation methods for one single light source! One light source may affect self shadows in the volume differently than the shadow that is thrown onto other objects by the cloud or volume effect! Flexibility and power of control is the new credo of pyrocluster.

Where does the name pyrocluster come from?
pyrocluster is a name that was taken from a natural phenomenon called Pyroclastic Cloud. Pyroclastic clouds are often caused by an erupting volcano. It's a mixture of "super heated" gas and small dust particles. The Pyroclastic Cloud phenomenon is so powerful that it is more dangerous than the actual eruption or explosion of a volcano. Even fresh hot lava currents running down a volcano do not compare with a super heated 100 mph fast gas and particle cloud. It's a real KILLER! There is no chance for escape while it burns and covers everything in seconds. If you are interested in the nature of volcanoes you might want to try out any web search engine to get more in depth details.



For more info:Product homepage


Tuesday, April 1, 2008

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body






















3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
ISBN 1591402999 | 350 pages | July 1, 2004 | PDF | 5 Mb

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.






Scud launcher 3d model
















Scud launcher in .max format


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ThinkingParticles™ 3.0




ThinkingParticles™ 3.0 is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies.

The real power of ThinkingParticles™ comes from its unlimited combination of conditions and operators to define the behavior of each single particle in a particle system. Like C++ opens up an unlimited world for a software developer, ThinkingParticles™ offers the same unlimited power to the 3ds max artist.
What's the real deal with ThinkingParticles 3.0?
ThinkingParticles offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any 3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and the behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.

















Rule-based Versus Event-driven Particle Systems
Where does ThinkingParticles stand? The difference between event-driven particles and rule-based particles can be summed up quite simply. An event-driven particle system usually works based on "triggers" or events that must happen to activate an effect. This implies some kind of key frame related effects while ThinkingParticles is totally independent of any timing and key framing! ThinkingParticles offers true Non Linear Animation technology. Rules and conditions control the particle effects and not timers or events that happen at certain key frames in an animation. A particle system created with ThinkingParticles will always work regardless of the timing or number of frames that may change in an animation.

Here's an example why ThinkingParticles is superior to other particle solutions. Imagine that you have to create a 3d space scene and you need to animate a space ship flying through an asteroid field. This field is full of everything from the most enormous rocks to the most intricate pieces of debris, all of it hovering around. Now imagine that your boss says, "The spaceship should avoid the big rocks but the smaller ones are allowed to collide and bounce off the hull of the spaceship." This would be an animator's nightmare. An event-driven particle system would fail to handle this kind of task because you would need to define a path through the asteroid field and then look for the exact key frames where things should happen. But what happens when you need to change the path of the ship or the amount of rocks or the balance between the big and small rocks?

ThinkingParticles makes it easy to solve such a situation with ease. Two rules will solve the rock collision and avoid problems. Conceptually, the rules would look something like this:

If SPACE SHIP GETS NEAR (VALUE) A ROCK

CHECK IF

BIG (VALUE) ROCK THEN AVOID IT (move around)
SMALL (VALUE) ROCK IGNORE AND DO COLLISION

END

Of course, the above is not the real code fragment. In ThinkingParticles, you do not need to type any code at all. This is only the logic flow diagram of the ThinkingParticles operators and conditions. As you can see, there is no TIME related variable in it so this will always work. Regardless of any path or amount of frames. Whenever the space ship gets near a rock the rules control its behavior.



For more info: Product homepage